sound_player_2d.h
1 /*************************************************************************/
2 /* sound_player_2d.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* http://www.godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
9 /* */
10 /* Permission is hereby granted, free of charge, to any person obtaining */
11 /* a copy of this software and associated documentation files (the */
12 /* "Software"), to deal in the Software without restriction, including */
13 /* without limitation the rights to use, copy, modify, merge, publish, */
14 /* distribute, sublicense, and/or sell copies of the Software, and to */
15 /* permit persons to whom the Software is furnished to do so, subject to */
16 /* the following conditions: */
17 /* */
18 /* The above copyright notice and this permission notice shall be */
19 /* included in all copies or substantial portions of the Software. */
20 /* */
21 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
22 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
23 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
24 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
25 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
26 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
27 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
28 /*************************************************************************/
29 #ifndef SOUND_PLAYER_2D_H
30 #define SOUND_PLAYER_2D_H
31 
32 
33 #include "scene/2d/node_2d.h"
34 #include "scene/resources/sample_library.h"
35 #include "servers/spatial_sound_2d_server.h"
36 #include "scene/main/viewport.h"
37 
38 class SoundPlayer2D : public Node2D {
39 
40  OBJ_TYPE(SoundPlayer2D,Node2D);
41 public:
42 
43 
44  enum Param {
45 
46  PARAM_VOLUME_DB=SpatialSound2DServer::SOURCE_PARAM_VOLUME_DB,
47  PARAM_PITCH_SCALE=SpatialSound2DServer::SOURCE_PARAM_PITCH_SCALE,
48  PARAM_ATTENUATION_MIN_DISTANCE=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE,
49  PARAM_ATTENUATION_MAX_DISTANCE=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE,
50  PARAM_ATTENUATION_DISTANCE_EXP=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP,
51  PARAM_MAX=SpatialSound2DServer::SOURCE_PARAM_MAX
52  };
53 
54 private:
55 
56  float params[PARAM_MAX];
57  RID source_rid;
58 
59 
60 protected:
61 
62  _FORCE_INLINE_ RID get_source_rid() const { return source_rid; }
63 
64  void _notification(int p_what);
65 
66  static void _bind_methods();
67 
68 public:
69 
70  void set_param( Param p_param, float p_value);
71  float get_param( Param p_param) const;
72 
73 
74  SoundPlayer2D();
75  ~SoundPlayer2D();
76 
77 
78 };
79 
80 VARIANT_ENUM_CAST(SoundPlayer2D::Param );
81 
82 #endif // SOUND_PLAYER_2D_H
Definition: rid.h:47
Definition: sound_player_2d.h:38
Definition: node_2d.h:34