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texture_frame.h
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/*************************************************************************/
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/* texture_frame.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXTURE_FRAME_H
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#define TEXTURE_FRAME_H
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#include "scene/gui/control.h"
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class
TextureFrame
:
public
Control
{
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OBJ_TYPE(
TextureFrame
,
Control
);
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bool
expand;
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Color
modulate;
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Ref<Texture>
texture;
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protected
:
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void
_notification(
int
p_what);
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virtual
Size2
get_minimum_size()
const
;
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static
void
_bind_methods();
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public
:
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void
set_texture(
const
Ref<Texture>
& p_tex);
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Ref<Texture>
get_texture()
const
;
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void
set_modulate(
const
Color
& p_tex);
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Color
get_modulate()
const
;
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void
set_expand(
bool
p_expand);
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bool
has_expand()
const
;
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TextureFrame
();
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~
TextureFrame
();
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};
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#endif // TEXTURE_FRAME_H
Ref< Texture >
Color
Definition:
color.h:37
TextureFrame
Definition:
texture_frame.h:36
Vector2
Definition:
math_2d.h:65
Control
Definition:
control.h:47
Generated on Wed Jul 13 2016 13:21:01 by
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