texture_frame.h
1 /*************************************************************************/
2 /* texture_frame.h */
3 /*************************************************************************/
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29 #ifndef TEXTURE_FRAME_H
30 #define TEXTURE_FRAME_H
31 
32 #include "scene/gui/control.h"
36 class TextureFrame : public Control {
37 
38  OBJ_TYPE(TextureFrame,Control);
39 
40  bool expand;
41  Color modulate;
42  Ref<Texture> texture;
43 protected:
44 
45  void _notification(int p_what);
46  virtual Size2 get_minimum_size() const;
47  static void _bind_methods();
48 
49 public:
50 
51  void set_texture(const Ref<Texture>& p_tex);
52  Ref<Texture> get_texture() const;
53 
54  void set_modulate(const Color& p_tex);
55  Color get_modulate() const;
56 
57  void set_expand(bool p_expand);
58  bool has_expand() const;
59 
60  TextureFrame();
61  ~TextureFrame();
62 
63 };
64 
65 #endif // TEXTURE_FRAME_H
Definition: color.h:37
Definition: texture_frame.h:36
Definition: math_2d.h:65
Definition: control.h:47