transitioner.h
1 /*************************************************************************/
2 /* transitioner.h */
3 /*************************************************************************/
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5 /* GODOT ENGINE */
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29 #ifndef TRANSITIONER_H
30 #define TRANSITIONER_H
31 
32 /*
33 class Transitioner : public Node {
34  OBJ_TYPE(Transitioner, Node);
35 public:
36  enum Interpolation {
37  INTERPOLATION_NEAREST,
38  INTERPOLATION_LINEAR,
39  INTERPOLATION_CUBIC
40  };
41 
42  enum TransitionType {
43  TYPE_PROPERTY,
44  TYPE_METHOD,
45  TYPE_TRANSITION
46 
47  };
48 
49 
50  void create_transition(const String& p_transition, TransitionType p_type);
51  void transition_set_target(const NodePath& p_node,const String& p_target);
52  TransitionType transition_get_type() const;
53  void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
54  int transition_get_key_count(const String& p_transition) const;
55  Variant transition_get_key_time(const String& p_transition.int p_key_index) const
56  Variant transition_get_key(const String& p_transition,int p_key_index) const;
57 
58  void transition_remove_key(const String& p_transition, int p_key_index);
59  void transition_clear_keys(const String& p_transition);
60  void remove_transition(const String& p_transition);
61 
62  void transition_
63 
64 
65  Transitioner();
66 };
67 */
68 #endif // TRANSITIONER_H