triangulate.h
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2 /* triangulate.h */
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29 #ifndef TRIANGULATE_H
30 #define TRIANGULATE_H
31 
32 #include "math_2d.h"
33 
34 
35 /*
36 http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
37 */
38 
40 {
41 public:
42 
43  // triangulate a contour/polygon, places results in STL vector
44  // as series of triangles.
45  static bool triangulate(const Vector< Vector2 > &contour, Vector<int> &result);
46 
47  // compute area of a contour/polygon
48  static float get_area(const Vector< Vector2 > &contour);
49 
50  // decide if point Px/Py is inside triangle defined by
51  // (Ax,Ay) (Bx,By) (Cx,Cy)
52  static bool is_inside_triangle(float Ax, float Ay,
53  float Bx, float By,
54  float Cx, float Cy,
55  float Px, float Py);
56 
57 
58 private:
59  static bool snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,int *V);
60 
61 };
62 
63 
64 
65 #endif
Definition: triangulate.h:39