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# PixelShaderCompiler.h

    00001 /*
    00002  *      Copyright (C) 2003-2005 Gabest
    00003  *      http://www.gabest.org
    00004  *
    00005  *  This Program is free software; you can redistribute it and/or modify
    00006  *  it under the terms of the GNU General Public License as published by
    00007  *  the Free Software Foundation; either version 2, or (at your option)
    00008  *  any later version.
    00009  *
    00010  *  This Program is distributed in the hope that it will be useful,
    00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    00013  *  GNU General Public License for more details.
    00014  *
    00015  *  You should have received a copy of the GNU General Public License
    00016  *  along with GNU Make; see the file COPYING.  If not, write to
    00017  *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
    00018  *  http://www.gnu.org/copyleft/gpl.html
    00019  *
    00020  */
    00021
    00022 #pragma once
    00023
    00024 #include <d3dx9shader.h>
    00025
    00026 class CPixelShaderCompiler
    00027 {
    00028         typedef HRESULT (WINAPI * D3DXCompileShaderPtr) (
    00029         LPCSTR                          pSrcData,
    00030         UINT                            SrcDataLen,
    00031         CONST D3DXMACRO*                pDefines,
    00032         LPD3DXINCLUDE                   pInclude,
    00033         LPCSTR                          pFunctionName,
    00034         LPCSTR                          pProfile,
    00035         DWORD                           Flags,
    00036         LPD3DXBUFFER*                   ppShader,
    00037         LPD3DXBUFFER*                   ppErrorMsgs,
    00038         LPD3DXCONSTANTTABLE*            ppConstantTable);
    00039
    00040         typedef HRESULT (WINAPI * D3DXDisassembleShaderPtr) (
    00041         CONST DWORD*                    pShader,
    00042         BOOL                            EnableColorCode,
    00043         LPCSTR                          pComments,
    00044         LPD3DXBUFFER*                   ppDisassembly);
    00045
    00046         HMODULE m_hDll;
    00047         D3DXCompileShaderPtr m_pD3DXCompileShader;
    00048         D3DXDisassembleShaderPtr m_pD3DXDisassembleShader;
    00049
    00050         CComPtr<IDirect3DDevice9> m_pD3DDev;
    00051
    00052 public:
    00053         CPixelShaderCompiler(IDirect3DDevice9* pD3DDev, bool fStaySilent = false);
    00054         virtual ~CPixelShaderCompiler();
    00055
    00056         HRESULT CompileShader(
    00057         LPCSTR pSrcData,
    00058         LPCSTR pFunctionName,
    00059         LPCSTR pProfile,
    00060         DWORD Flags,
    00061         IDirect3DPixelShader9** ppPixelShader,
    00062                 CString* disasm = NULL,
    00063                 CString* errmsg = NULL);
    00064 };