LLVM API Documentation
00001 //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file declares the sys::DynamicLibrary class. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H 00015 #define LLVM_SUPPORT_DYNAMICLIBRARY_H 00016 00017 #include <string> 00018 00019 namespace llvm { 00020 00021 class StringRef; 00022 00023 namespace sys { 00024 00025 /// This class provides a portable interface to dynamic libraries which also 00026 /// might be known as shared libraries, shared objects, dynamic shared 00027 /// objects, or dynamic link libraries. Regardless of the terminology or the 00028 /// operating system interface, this class provides a portable interface that 00029 /// allows dynamic libraries to be loaded and searched for externally 00030 /// defined symbols. This is typically used to provide "plug-in" support. 00031 /// It also allows for symbols to be defined which don't live in any library, 00032 /// but rather the main program itself, useful on Windows where the main 00033 /// executable cannot be searched. 00034 /// 00035 /// Note: there is currently no interface for temporarily loading a library, 00036 /// or for unloading libraries when the LLVM library is unloaded. 00037 class DynamicLibrary { 00038 // Placeholder whose address represents an invalid library. 00039 // We use this instead of NULL or a pointer-int pair because the OS library 00040 // might define 0 or 1 to be "special" handles, such as "search all". 00041 static char Invalid; 00042 00043 // Opaque data used to interface with OS-specific dynamic library handling. 00044 void *Data; 00045 00046 public: 00047 explicit DynamicLibrary(void *data = &Invalid) : Data(data) {} 00048 00049 /// Returns true if the object refers to a valid library. 00050 bool isValid() const { return Data != &Invalid; } 00051 00052 /// Searches through the library for the symbol \p symbolName. If it is 00053 /// found, the address of that symbol is returned. If not, NULL is returned. 00054 /// Note that NULL will also be returned if the library failed to load. 00055 /// Use isValid() to distinguish these cases if it is important. 00056 /// Note that this will \e not search symbols explicitly registered by 00057 /// AddSymbol(). 00058 void *getAddressOfSymbol(const char *symbolName); 00059 00060 /// This function permanently loads the dynamic library at the given path. 00061 /// The library will only be unloaded when the program terminates. 00062 /// This returns a valid DynamicLibrary instance on success and an invalid 00063 /// instance on failure (see isValid()). \p *errMsg will only be modified 00064 /// if the library fails to load. 00065 /// 00066 /// It is safe to call this function multiple times for the same library. 00067 /// @brief Open a dynamic library permanently. 00068 static DynamicLibrary getPermanentLibrary(const char *filename, 00069 std::string *errMsg = nullptr); 00070 00071 /// This function permanently loads the dynamic library at the given path. 00072 /// Use this instead of getPermanentLibrary() when you won't need to get 00073 /// symbols from the library itself. 00074 /// 00075 /// It is safe to call this function multiple times for the same library. 00076 static bool LoadLibraryPermanently(const char *Filename, 00077 std::string *ErrMsg = nullptr) { 00078 return !getPermanentLibrary(Filename, ErrMsg).isValid(); 00079 } 00080 00081 /// This function will search through all previously loaded dynamic 00082 /// libraries for the symbol \p symbolName. If it is found, the address of 00083 /// that symbol is returned. If not, null is returned. Note that this will 00084 /// search permanently loaded libraries (getPermanentLibrary()) as well 00085 /// as explicitly registered symbols (AddSymbol()). 00086 /// @throws std::string on error. 00087 /// @brief Search through libraries for address of a symbol 00088 static void *SearchForAddressOfSymbol(const char *symbolName); 00089 00090 /// @brief Convenience function for C++ophiles. 00091 static void *SearchForAddressOfSymbol(const std::string &symbolName) { 00092 return SearchForAddressOfSymbol(symbolName.c_str()); 00093 } 00094 00095 /// This functions permanently adds the symbol \p symbolName with the 00096 /// value \p symbolValue. These symbols are searched before any 00097 /// libraries. 00098 /// @brief Add searchable symbol/value pair. 00099 static void AddSymbol(StringRef symbolName, void *symbolValue); 00100 }; 00101 00102 } // End sys namespace 00103 } // End llvm namespace 00104 00105 #endif