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MacSocket.h
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1 #pragma once
2 
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 
9 
10 enum
11 {
13 };
14 
15 
16 // Since MacSocket does busy waiting, I do a callback while waiting
17 
18 typedef OSErr (*MacSocket_IdleWaitCallback)(void *);
19 
20 
21 // Call this before anything else!
22 
23 OSErr MacSocket_Startup(void);
24 
25 
26 // Call this to cleanup before quitting
27 
28 OSErr MacSocket_Shutdown(void);
29 
30 
31 // Call this to allocate a "socket" (reference number is returned in outSocketNum)
32 // Note that inDoThreadSwitching is pretty much irrelevant right now, since I ignore it
33 // The inTimeoutTicks parameter is applied during reads/writes of data
34 // The inIdleWaitCallback parameter specifies a callback which is called during busy-waiting periods
35 // The inUserRefPtr parameter is passed back to the idle-wait callback
36 
37 OSErr MacSocket_socket(int *outSocketNum,const Boolean inDoThreadSwitching,const long inTimeoutTicks,MacSocket_IdleWaitCallback inIdleWaitCallback,void *inUserRefPtr);
38 
39 
40 // Call this to connect to an IP/DNS address
41 // Note that inTargetAddressAndPort is in "IP:port" format-- e.g. 10.1.1.1:123
42 
43 OSErr MacSocket_connect(const int inSocketNum,char *inTargetAddressAndPort);
44 
45 
46 // Call this to listen on a port
47 // Since this a low-performance implementation, I allow a maximum of 1 (one!) incoming request when I listen
48 
49 OSErr MacSocket_listen(const int inSocketNum,const int inPortNum);
50 
51 
52 // Call this to close a socket
53 
54 OSErr MacSocket_close(const int inSocketNum);
55 
56 
57 // Call this to receive data on a socket
58 // Most parameters' purpose are obvious-- except maybe "inBlock" which controls whether I wait for data or return immediately
59 
60 int MacSocket_recv(const int inSocketNum,void *outBuff,int outBuffLength,const Boolean inBlock);
61 
62 
63 // Call this to send data on a socket
64 
65 int MacSocket_send(const int inSocketNum,const void *inBuff,int inBuffLength);
66 
67 
68 // If zero bytes were read in a call to MacSocket_recv(), it may be that the remote end has done a half-close
69 // This function will let you check whether that's true or not
70 
71 Boolean MacSocket_RemoteEndIsClosing(const int inSocketNum);
72 
73 
74 // Call this to see if the listen has completed after a call to MacSocket_listen()
75 
76 Boolean MacSocket_ListenCompleted(const int inSocketNum);
77 
78 
79 // These really aren't very useful anymore
80 
81 Boolean MacSocket_LocalEndIsOpen(const int inSocketNum);
82 Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum);
83 
84 
85 // You may wish to change the userRefPtr for a socket callback-- use this to do it
86 
87 void MacSocket_SetUserRefPtr(const int inSocketNum,void *inNewRefPtr);
88 
89 
90 // Call these to get the socket's IP:port descriptor
91 
92 void MacSocket_GetLocalIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength);
93 void MacSocket_GetRemoteIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength);
94 
95 
96 // Call this to get error info from a socket
97 
98 void MacSocket_GetSocketErrorInfo(const int inSocketNum,int *outSocketErrCode,char *outSocketErrString,const int inSocketErrStringMaxLength);
99 
100 
101 #ifdef __cplusplus
102 }
103 #endif