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G3D::PhysicsFrameSpline Member List

This is the complete list of members for G3D::PhysicsFrameSpline, including all inherited members.

append(float t, const PhysicsFrame &c)G3D::Spline< PhysicsFrame >inline
append(const PhysicsFrame &c)G3D::Spline< PhysicsFrame >inline
clear()G3D::Spline< PhysicsFrame >inline
computeBasis()G3D::SplineBasestatic
computeIndex(float s, int &i, float &u) const G3D::SplineBase
computeIndexInBounds(float s, int &i, float &u) const G3D::SplineBaseprotected
controlG3D::Spline< PhysicsFrame >
correct(PhysicsFrame &frame) const G3D::PhysicsFrameSplinevirtual
duration() const G3D::SplineBase
ensureShortestPath(PhysicsFrame *A, int N) const G3D::PhysicsFrameSplinevirtual
evaluate(float s) constG3D::Spline< PhysicsFrame >inline
extrapolationModeG3D::SplineBase
finalIntervalG3D::SplineBase
getControl(int i, float &t, PhysicsFrame &c) constG3D::Spline< PhysicsFrame >inline
getControls(int i, float *T, PhysicsFrame *A, int N) constG3D::Spline< PhysicsFrame >inlineprotected
getFinalInterval() const G3D::SplineBase
init(AnyTableReader &propertyTable)G3D::Spline< PhysicsFrame >inlineprotectedvirtual
interpolationModeG3D::SplineBase
operator!=(const PhysicsFrameSpline &a) const G3D::PhysicsFrameSplineinline
operator==(const PhysicsFrameSpline &a) const G3D::PhysicsFrameSpline
PhysicsFrameSpline()G3D::PhysicsFrameSpline
PhysicsFrameSpline(const Any &any)G3D::PhysicsFrameSpline
scaleControlPoints(float scaleFactor)G3D::PhysicsFrameSpline
size() constG3D::Spline< PhysicsFrame >inline
Spline()G3D::Spline< PhysicsFrame >inline
Spline(const Any &any)G3D::Spline< PhysicsFrame >inlineexplicit
SplineBase()G3D::SplineBaseinline
timeG3D::SplineBase
toAny(const std::string &myName) const overrideG3D::PhysicsFrameSplineinlinevirtual
toAny() const G3D::PhysicsFrameSplineinline
zeroG3D::Spline< PhysicsFrame >protected
~SplineBase()G3D::SplineBaseinlinevirtual