| append(float t, const PhysicsFrame &c) | G3D::Spline< PhysicsFrame > | inline |
| append(const PhysicsFrame &c) | G3D::Spline< PhysicsFrame > | inline |
| clear() | G3D::Spline< PhysicsFrame > | inline |
| computeBasis() | G3D::SplineBase | static |
| computeIndex(float s, int &i, float &u) const | G3D::SplineBase | |
| computeIndexInBounds(float s, int &i, float &u) const | G3D::SplineBase | protected |
| control | G3D::Spline< PhysicsFrame > | |
| correct(PhysicsFrame &frame) const | G3D::PhysicsFrameSpline | virtual |
| duration() const | G3D::SplineBase | |
| ensureShortestPath(PhysicsFrame *A, int N) const | G3D::PhysicsFrameSpline | virtual |
| evaluate(float s) const | G3D::Spline< PhysicsFrame > | inline |
| extrapolationMode | G3D::SplineBase | |
| finalInterval | G3D::SplineBase | |
| getControl(int i, float &t, PhysicsFrame &c) const | G3D::Spline< PhysicsFrame > | inline |
| getControls(int i, float *T, PhysicsFrame *A, int N) const | G3D::Spline< PhysicsFrame > | inlineprotected |
| getFinalInterval() const | G3D::SplineBase | |
| init(AnyTableReader &propertyTable) | G3D::Spline< PhysicsFrame > | inlineprotectedvirtual |
| interpolationMode | G3D::SplineBase | |
| operator!=(const PhysicsFrameSpline &a) const | G3D::PhysicsFrameSpline | inline |
| operator==(const PhysicsFrameSpline &a) const | G3D::PhysicsFrameSpline | |
| PhysicsFrameSpline() | G3D::PhysicsFrameSpline | |
| PhysicsFrameSpline(const Any &any) | G3D::PhysicsFrameSpline | |
| scaleControlPoints(float scaleFactor) | G3D::PhysicsFrameSpline | |
| size() const | G3D::Spline< PhysicsFrame > | inline |
| Spline() | G3D::Spline< PhysicsFrame > | inline |
| Spline(const Any &any) | G3D::Spline< PhysicsFrame > | inlineexplicit |
| SplineBase() | G3D::SplineBase | inline |
| time | G3D::SplineBase | |
| toAny(const std::string &myName) const override | G3D::PhysicsFrameSpline | inlinevirtual |
| toAny() const | G3D::PhysicsFrameSpline | inline |
| zero | G3D::Spline< PhysicsFrame > | protected |
| ~SplineBase() | G3D::SplineBase | inlinevirtual |