19 #ifndef TRINITY_REACTORAI_H
20 #define TRINITY_REACTORAI_H
ReactorAI(Creature *c)
Definition: ReactorAI.h:30
virtual void UpdateAI(uint32 diff)=0
Definition: Creature.h:467
Definition: ReactorAI.h:26
void MoveInLineOfSight(Unit *) override
Definition: ReactorAI.h:32
Definition: CreatureAI.h:68
uint32_t uint32
Definition: Define.h:150
#define TC_GAME_API
Definition: Define.h:134
Definition: FactoryHolder.h:52