TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
ReactorAI.h
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4  *
5  * This program is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License as published by the
7  * Free Software Foundation; either version 2 of the License, or (at your
8  * option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef TRINITY_REACTORAI_H
20 #define TRINITY_REACTORAI_H
21 
22 #include "CreatureAI.h"
23 
24 class Unit;
25 
27 {
28  public:
29 
30  explicit ReactorAI(Creature* c) : CreatureAI(c) { }
31 
32  void MoveInLineOfSight(Unit*) override { }
33  void UpdateAI(uint32 diff) override;
34 
35  static int Permissible(const Creature*);
36 };
37 #endif
38 
ReactorAI(Creature *c)
Definition: ReactorAI.h:30
virtual void UpdateAI(uint32 diff)=0
Definition: Creature.h:467
Definition: ReactorAI.h:26
void MoveInLineOfSight(Unit *) override
Definition: ReactorAI.h:32
Definition: CreatureAI.h:68
uint32_t uint32
Definition: Define.h:150
#define TC_GAME_API
Definition: Define.h:134
Definition: FactoryHolder.h:52
Definition: Unit.h:1305