TrinityCore
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This is the complete list of members for Vehicle, including all inherited members.
_creatureEntry | Vehicle | private |
_lastShootPos | Vehicle | private |
_me | Vehicle | private |
_pendingJoinEvents | Vehicle | private |
_status | Vehicle | private |
_vehicleInfo | Vehicle | private |
AddPassenger(Unit *passenger, int8 seatId=-1) | Vehicle | |
ApplyAllImmunities() | Vehicle | |
CalculatePassengerOffset(float &x, float &y, float &z, float *o) const override | Vehicle | inlineprivatevirtual |
TransportBase::CalculatePassengerOffset(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO) | TransportBase | inlinestatic |
CalculatePassengerPosition(float &x, float &y, float &z, float *o) const override | Vehicle | inlineprivatevirtual |
TransportBase::CalculatePassengerPosition(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO) | TransportBase | inlinestatic |
EjectPassenger(Unit *passenger, Unit *controller) | Vehicle | |
GetAvailableSeatCount() const | Vehicle | |
GetBase() const | Vehicle | inline |
GetCreatureEntry() const | Vehicle | inline |
GetLastShootPos() const | Vehicle | inline |
GetNextEmptySeat(int8 seatId, bool next) const | Vehicle | |
GetPassenger(int8 seatId) const | Vehicle | |
GetSeatForPassenger(Unit const *passenger) const | Vehicle | |
GetSeatIteratorForPassenger(Unit *passenger) | Vehicle | private |
GetVehicleInfo() const | Vehicle | inline |
HasEmptySeat(int8 seatId) const | Vehicle | |
InitMovementInfoForBase() | Vehicle | private |
Install() | Vehicle | |
InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime) | Vehicle | |
InstallAllAccessories(bool evading) | Vehicle | |
IsVehicleInUse() const | Vehicle | |
PendingJoinEventContainer typedef | Vehicle | private |
RelocatePassengers() | Vehicle | |
RemoveAllPassengers() | Vehicle | |
RemovePassenger(Unit *passenger) | Vehicle | |
RemovePendingEvent(VehicleJoinEvent *e) | Vehicle | private |
RemovePendingEventsForPassenger(Unit *passenger) | Vehicle | |
RemovePendingEventsForSeat(int8 seatId) | Vehicle | private |
Reset(bool evading=false) | Vehicle | |
Seats | Vehicle | |
SetLastShootPos(Position const &pos) | Vehicle | inline |
Status enum name | Vehicle | private |
STATUS_INSTALLED enum value | Vehicle | private |
STATUS_NONE enum value | Vehicle | private |
STATUS_UNINSTALLING enum value | Vehicle | private |
TransportBase() | TransportBase | inlineprotected |
Uninstall() | Vehicle | |
Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry, bool) | Vehicle | friend |
Unit::RemoveVehicleKit(bool) | Vehicle | friend |
UsableSeatNum | Vehicle | protected |
Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry) | Vehicle | protected |
VehicleJoinEvent class | Vehicle | friend |
vehiclePlayers | Vehicle | private |
~TransportBase() | TransportBase | inlineprotectedvirtual |
~Vehicle() | Vehicle | protected |