![]() |
TrinityCore
|
This is the complete list of members for Vehicle, including all inherited members.
| _creatureEntry | Vehicle | private |
| _lastShootPos | Vehicle | private |
| _me | Vehicle | private |
| _pendingJoinEvents | Vehicle | private |
| _status | Vehicle | private |
| _vehicleInfo | Vehicle | private |
| AddPassenger(Unit *passenger, int8 seatId=-1) | Vehicle | |
| ApplyAllImmunities() | Vehicle | |
| CalculatePassengerOffset(float &x, float &y, float &z, float *o) const override | Vehicle | inlineprivatevirtual |
| TransportBase::CalculatePassengerOffset(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO) | TransportBase | inlinestatic |
| CalculatePassengerPosition(float &x, float &y, float &z, float *o) const override | Vehicle | inlineprivatevirtual |
| TransportBase::CalculatePassengerPosition(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO) | TransportBase | inlinestatic |
| EjectPassenger(Unit *passenger, Unit *controller) | Vehicle | |
| GetAvailableSeatCount() const | Vehicle | |
| GetBase() const | Vehicle | inline |
| GetCreatureEntry() const | Vehicle | inline |
| GetLastShootPos() const | Vehicle | inline |
| GetNextEmptySeat(int8 seatId, bool next) const | Vehicle | |
| GetPassenger(int8 seatId) const | Vehicle | |
| GetSeatForPassenger(Unit const *passenger) const | Vehicle | |
| GetSeatIteratorForPassenger(Unit *passenger) | Vehicle | private |
| GetVehicleInfo() const | Vehicle | inline |
| HasEmptySeat(int8 seatId) const | Vehicle | |
| InitMovementInfoForBase() | Vehicle | private |
| Install() | Vehicle | |
| InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime) | Vehicle | |
| InstallAllAccessories(bool evading) | Vehicle | |
| IsVehicleInUse() const | Vehicle | |
| PendingJoinEventContainer typedef | Vehicle | private |
| RelocatePassengers() | Vehicle | |
| RemoveAllPassengers() | Vehicle | |
| RemovePassenger(Unit *passenger) | Vehicle | |
| RemovePendingEvent(VehicleJoinEvent *e) | Vehicle | private |
| RemovePendingEventsForPassenger(Unit *passenger) | Vehicle | |
| RemovePendingEventsForSeat(int8 seatId) | Vehicle | private |
| Reset(bool evading=false) | Vehicle | |
| Seats | Vehicle | |
| SetLastShootPos(Position const &pos) | Vehicle | inline |
| Status enum name | Vehicle | private |
| STATUS_INSTALLED enum value | Vehicle | private |
| STATUS_NONE enum value | Vehicle | private |
| STATUS_UNINSTALLING enum value | Vehicle | private |
| TransportBase() | TransportBase | inlineprotected |
| Uninstall() | Vehicle | |
| Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry, bool) | Vehicle | friend |
| Unit::RemoveVehicleKit(bool) | Vehicle | friend |
| UsableSeatNum | Vehicle | protected |
| Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry) | Vehicle | protected |
| VehicleJoinEvent class | Vehicle | friend |
| vehiclePlayers | Vehicle | private |
| ~TransportBase() | TransportBase | inlineprotectedvirtual |
| ~Vehicle() | Vehicle | protected |
1.8.8