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G3D::System Member List

This is the complete list of members for G3D::System, including all inherited members.

alignedFree(void *ptr)G3D::Systemstatic
alignedMalloc(size_t bytes, size_t alignment)G3D::Systemstatic
appName()G3D::Systemstatic
beginCycleCount(uint64 &cycleCount)G3D::Systeminlinestatic
build()G3D::Systemstatic
calloc(size_t n, size_t x)G3D::Systemstatic
cleanup()G3D::Systemstatic
consoleClearScreen()G3D::Systemstatic
consoleKeyPressed()G3D::Systemstatic
consoleReadKey()G3D::Systemstatic
cpuArchitecture()G3D::Systeminlinestatic
cpuid(CPUIDFunction func, uint32 &areg, uint32 &breg, uint32 &creg, uint32 &dreg)G3D::Systemprivatestatic
CPUID_EXTENDED_FEATURES enum valueG3D::Systemprivate
CPUID_GET_HIGHEST_FUNCTION enum valueG3D::Systemprivate
CPUID_NUM_CORES enum valueG3D::Systemprivate
CPUID_PROCESSOR_FEATURES enum valueG3D::Systemprivate
CPUID_VENDOR_ID enum valueG3D::Systemprivate
CPUIDFunction enum nameG3D::Systemprivate
cpuSpeedMHz()G3D::Systeminlinestatic
cpuVendor()G3D::Systeminlinestatic
currentDateString()G3D::Systemstatic
currentProgramFilename()G3D::Systemstatic
currentTimeString()G3D::Systemstatic
describeSystem(class TextOutput &t)G3D::Systemstatic
describeSystem(std::string &s)G3D::Systemstatic
endCycleCount(uint64 &cycleCount)G3D::Systeminlinestatic
findDataFile(const std::string &full, bool exceptionIfNotFound=true, bool caseSensitive=true)G3D::Systemstatic
free(void *p)G3D::Systemstatic
getCycleCount()G3D::Systemstatic
getEnv(const std::string &name)G3D::Systemstatic
getStandardProcessorExtensions()G3D::Systemprivate
has3DNow()G3D::Systeminlinestatic
hasCPUID()G3D::Systeminlinestatic
hasMMX()G3D::Systeminlinestatic
hasRDTSC()G3D::Systeminlinestatic
hasSSE()G3D::Systeminlinestatic
hasSSE2()G3D::Systeminlinestatic
hasSSE3()G3D::Systeminlinestatic
init()G3D::Systemprivate
initTime()G3D::Systemprivate
instance()G3D::Systemprivatestatic
m_appDataDirG3D::Systemprivate
m_cpuArchG3D::Systemprivate
m_cpuSpeedG3D::Systemprivate
m_cpuVendorG3D::Systemprivate
m_has3DNOWG3D::Systemprivate
m_has3DNOW2G3D::Systemprivate
m_hasAMDMMXG3D::Systemprivate
m_hasCPUIDG3D::Systemprivate
m_hasMMXG3D::Systemprivate
m_hasRDTSCG3D::Systemprivate
m_hasSSEG3D::Systemprivate
m_hasSSE2G3D::Systemprivate
m_hasSSE3G3D::Systemprivate
m_highestCPUIDFunctionG3D::Systemprivate
m_initializedG3D::Systemprivate
m_machineEndianG3D::Systemprivate
m_numCoresG3D::Systemprivate
m_operatingSystemG3D::Systemprivate
m_outOfMemoryCallbackG3D::Systemprivate
m_realWorldGetTickTime0G3D::Systemprivate
m_startG3D::Systemprivate
m_versionG3D::Systemprivate
machineEndian()G3D::Systeminlinestatic
malloc(size_t bytes)G3D::Systemstatic
mallocPerformance()G3D::Systemstatic
mallocStatus()G3D::Systemstatic
memcpy(void *dst, const void *src, size_t numBytes)G3D::Systemstatic
memset(void *dst, uint8 value, size_t numBytes)G3D::Systemstatic
numCores()G3D::Systeminlinestatic
operatingSystem()G3D::Systeminlinestatic
outOfMemoryCallback()G3D::Systeminlinestatic
OutOfMemoryCallback typedefG3D::System
realloc(void *block, size_t bytes)G3D::Systemstatic
resetMallocPerformanceCounters()G3D::Systemstatic
setAppDataDir(const std::string &path)G3D::Systemstatic
setEnv(const std::string &name, const std::string &value)G3D::Systemstatic
setOutOfMemoryCallback(OutOfMemoryCallback c)G3D::Systeminlinestatic
sleep(RealTime t)G3D::Systemstatic
System()G3D::Systemprivate
time()G3D::Systemstatic
version()G3D::Systeminlinestatic