21 #define SMScriptName "instance_scarlet_monastery"
22 #define DataHeader "SM"
Definition: scarlet_monastery.h:48
Definition: scarlet_monastery.h:32
Definition: scarlet_monastery.h:59
Definition: scarlet_monastery.h:29
Definition: scarlet_monastery.h:60
Definition: scarlet_monastery.h:49
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
uint32 const EncounterCount
Definition: scarlet_monastery.h:24
Definition: scarlet_monastery.h:52
Definition: Creature.h:467
Definition: scarlet_monastery.h:41
Definition: scarlet_monastery.h:39
AI * GetScarletMonasteryAI(Creature *creature)
Definition: scarlet_monastery.h:64
#define SMScriptName
Definition: scarlet_monastery.h:21
Definition: scarlet_monastery.h:37
Definition: scarlet_monastery.h:36
Definition: scarlet_monastery.h:28
uint32_t uint32
Definition: Define.h:150
Definition: scarlet_monastery.h:54
Definition: scarlet_monastery.h:42
Definition: scarlet_monastery.h:40
Definition: scarlet_monastery.h:50
Definition: scarlet_monastery.h:38
Definition: scarlet_monastery.h:35
Definition: scarlet_monastery.h:30
Definition: scarlet_monastery.h:33
Definition: scarlet_monastery.h:53
CreatureIds
Definition: baradin_hold.h:37
Definition: scarlet_monastery.h:43