18 #ifndef _LFGPLAYERDATA_H
19 #define _LFGPLAYERDATA_H
38 void SetTeam(
uint8 team);
42 void SetRoles(
uint8 roles);
43 void SetComment(std::string
const& comment);
49 uint8 GetTeam()
const;
53 uint8 GetRoles()
const;
54 std::string
const& GetComment()
const;
LfgState m_State
State if group in LFG.
Definition: LFGPlayerData.h:59
ObjectGuid m_Group
Original group of player when joined LFG.
Definition: LFGPlayerData.h:63
LfgState
Definition: LFG.h:65
uint8 m_Team
Player team - determines the queue to join.
Definition: LFGPlayerData.h:62
std::set< uint32 > LfgDungeonSet
Definition: LFG.h:112
uint8 m_Roles
Roles the player selected when joined LFG.
Definition: LFGPlayerData.h:66
std::string m_Comment
Player comment used when joined LFG.
Definition: LFGPlayerData.h:67
#define TC_GAME_API
Definition: Define.h:134
uint8_t uint8
Definition: Define.h:152
Definition: ObjectGuid.h:189
LfgDungeonSet m_SelectedDungeons
Selected Dungeons when joined LFG.
Definition: LFGPlayerData.h:68
Definition: LFGPlayerData.h:29
LfgState m_OldState
Old State - Used to restore state after failed Rolecheck/Proposal.
Definition: LFGPlayerData.h:60