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G3D::CoordinateFrame Member List

This is the complete list of members for G3D::CoordinateFrame, including all inherited members.

CoordinateFrame(const Any &any)G3D::CoordinateFrame
CoordinateFrame()G3D::CoordinateFrame
CoordinateFrame(const Point3 &_translation)G3D::CoordinateFrameinline
CoordinateFrame(const Matrix3 &rotation, const Point3 &translation)G3D::CoordinateFrameinline
CoordinateFrame(const Matrix3 &rotation)G3D::CoordinateFrameinline
CoordinateFrame(const class UprightFrame &f)G3D::CoordinateFrame
CoordinateFrame(class BinaryInput &b)G3D::CoordinateFrame
CoordinateFrame(const CoordinateFrame &other)G3D::CoordinateFrameinline
deserialize(class BinaryInput &b)G3D::CoordinateFrame
fromXYZYPRDegrees(float x, float y, float z, float yaw=0.0f, float pitch=0.0f, float roll=0.0f)G3D::CoordinateFramestatic
fromXYZYPRRadians(float x, float y, float z, float yaw=0.0f, float pitch=0.0f, float roll=0.0f)G3D::CoordinateFramestatic
fuzzyEq(const CoordinateFrame &other) const G3D::CoordinateFrame
fuzzyIsIdentity() const G3D::CoordinateFrame
getHeading() const G3D::CoordinateFrameinline
getXYZYPRDegrees(float &x, float &y, float &z, float &yaw, float &pitch, float &roll) const G3D::CoordinateFrame
getXYZYPRRadians(float &x, float &y, float &z, float &yaw, float &pitch, float &roll) const G3D::CoordinateFrame
inverse() const G3D::CoordinateFrameinline
isIdentity() const G3D::CoordinateFrame
leftVector() const G3D::CoordinateFrameinline
lerp(const CoordinateFrame &other, float alpha) const G3D::CoordinateFrame
lookAt(const Point3 &target)G3D::CoordinateFrame
lookAt(const Point3 &target, Vector3 up)G3D::CoordinateFrame
lookRay() const G3D::CoordinateFrame
lookVector() const G3D::CoordinateFrameinline
moveTowards(const CoordinateFrame &goal, float maxTranslation, float maxRotation)G3D::CoordinateFrame
normalToObjectSpace(const Vector3 &v) const G3D::CoordinateFrameinline
normalToObjectSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const G3D::CoordinateFrame
normalToWorldSpace(const Vector3 &v) const G3D::CoordinateFrameinline
normalToWorldSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const G3D::CoordinateFrame
operator!=(const CoordinateFrame &other) const G3D::CoordinateFrameinline
operator*(const CoordinateFrame &other) const G3D::CoordinateFrameinline
operator+(const Vector3 &v) const G3D::CoordinateFrameinline
operator-(const Vector3 &v) const G3D::CoordinateFrameinline
operator==(const CoordinateFrame &other) const G3D::CoordinateFrameinline
pointToObjectSpace(const Point3 &v) const G3D::CoordinateFrameinline
pointToObjectSpace(const Array< Point3 > &v, Array< Point3 > &vout) const G3D::CoordinateFrame
pointToWorldSpace(const Point3 &v) const G3D::CoordinateFrameinline
pointToWorldSpace(const Array< Point3 > &v, Array< Point3 > &vout) const G3D::CoordinateFrame
rightVector() const G3D::CoordinateFrameinline
rotationG3D::CoordinateFrame
serialize(class BinaryOutput &b) const G3D::CoordinateFrame
toAny() const G3D::CoordinateFrame
toMatrix4() const G3D::CoordinateFrame
toObjectSpace(const CoordinateFrame &c) const G3D::CoordinateFrameinline
toObjectSpace(const Vector4 &v) const G3D::CoordinateFrameinline
toObjectSpace(const Ray &r) const G3D::CoordinateFrame
toObjectSpace(const AABox &b) const G3D::CoordinateFrame
toObjectSpace(const Box &b) const G3D::CoordinateFrame
toObjectSpace(const Plane &p) const G3D::CoordinateFrame
toObjectSpace(const Sphere &b) const G3D::CoordinateFrame
toObjectSpace(const Triangle &t) const G3D::CoordinateFrame
toWorldSpace(const Vector4 &v) const G3D::CoordinateFrameinline
toWorldSpace(const Ray &r) const G3D::CoordinateFrame
toWorldSpace(const Frustum &f) const G3D::CoordinateFrame
toWorldSpace(const class AABox &b, class AABox &result) const G3D::CoordinateFrame
toWorldSpace(const class AABox &b) const G3D::CoordinateFrame
toWorldSpace(const class Box &b) const G3D::CoordinateFrame
toWorldSpace(const class Cylinder &b) const G3D::CoordinateFrame
toWorldSpace(const class Capsule &b) const G3D::CoordinateFrame
toWorldSpace(const class Plane &p) const G3D::CoordinateFrame
toWorldSpace(const class Sphere &b) const G3D::CoordinateFrame
toWorldSpace(const class Triangle &t) const G3D::CoordinateFrame
toXML() const G3D::CoordinateFrame
toXYZYPRDegreesString() const G3D::CoordinateFrame
translationG3D::CoordinateFrame
upVector() const G3D::CoordinateFrameinline
vectorToObjectSpace(const Vector3 &v) const G3D::CoordinateFrameinline
vectorToObjectSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const G3D::CoordinateFrame
vectorToWorldSpace(const Vector3 &v) const G3D::CoordinateFrameinline
vectorToWorldSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const G3D::CoordinateFrame
~CoordinateFrame()G3D::CoordinateFrameinline