| CoordinateFrame(const Any &any) | G3D::CoordinateFrame | |
| CoordinateFrame() | G3D::CoordinateFrame | |
| CoordinateFrame(const Point3 &_translation) | G3D::CoordinateFrame | inline |
| CoordinateFrame(const Matrix3 &rotation, const Point3 &translation) | G3D::CoordinateFrame | inline |
| CoordinateFrame(const Matrix3 &rotation) | G3D::CoordinateFrame | inline |
| CoordinateFrame(const class UprightFrame &f) | G3D::CoordinateFrame | |
| CoordinateFrame(class BinaryInput &b) | G3D::CoordinateFrame | |
| CoordinateFrame(const CoordinateFrame &other) | G3D::CoordinateFrame | inline |
| deserialize(class BinaryInput &b) | G3D::CoordinateFrame | |
| fromXYZYPRDegrees(float x, float y, float z, float yaw=0.0f, float pitch=0.0f, float roll=0.0f) | G3D::CoordinateFrame | static |
| fromXYZYPRRadians(float x, float y, float z, float yaw=0.0f, float pitch=0.0f, float roll=0.0f) | G3D::CoordinateFrame | static |
| fuzzyEq(const CoordinateFrame &other) const | G3D::CoordinateFrame | |
| fuzzyIsIdentity() const | G3D::CoordinateFrame | |
| getHeading() const | G3D::CoordinateFrame | inline |
| getXYZYPRDegrees(float &x, float &y, float &z, float &yaw, float &pitch, float &roll) const | G3D::CoordinateFrame | |
| getXYZYPRRadians(float &x, float &y, float &z, float &yaw, float &pitch, float &roll) const | G3D::CoordinateFrame | |
| inverse() const | G3D::CoordinateFrame | inline |
| isIdentity() const | G3D::CoordinateFrame | |
| leftVector() const | G3D::CoordinateFrame | inline |
| lerp(const CoordinateFrame &other, float alpha) const | G3D::CoordinateFrame | |
| lookAt(const Point3 &target) | G3D::CoordinateFrame | |
| lookAt(const Point3 &target, Vector3 up) | G3D::CoordinateFrame | |
| lookRay() const | G3D::CoordinateFrame | |
| lookVector() const | G3D::CoordinateFrame | inline |
| moveTowards(const CoordinateFrame &goal, float maxTranslation, float maxRotation) | G3D::CoordinateFrame | |
| normalToObjectSpace(const Vector3 &v) const | G3D::CoordinateFrame | inline |
| normalToObjectSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const | G3D::CoordinateFrame | |
| normalToWorldSpace(const Vector3 &v) const | G3D::CoordinateFrame | inline |
| normalToWorldSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const | G3D::CoordinateFrame | |
| operator!=(const CoordinateFrame &other) const | G3D::CoordinateFrame | inline |
| operator*(const CoordinateFrame &other) const | G3D::CoordinateFrame | inline |
| operator+(const Vector3 &v) const | G3D::CoordinateFrame | inline |
| operator-(const Vector3 &v) const | G3D::CoordinateFrame | inline |
| operator==(const CoordinateFrame &other) const | G3D::CoordinateFrame | inline |
| pointToObjectSpace(const Point3 &v) const | G3D::CoordinateFrame | inline |
| pointToObjectSpace(const Array< Point3 > &v, Array< Point3 > &vout) const | G3D::CoordinateFrame | |
| pointToWorldSpace(const Point3 &v) const | G3D::CoordinateFrame | inline |
| pointToWorldSpace(const Array< Point3 > &v, Array< Point3 > &vout) const | G3D::CoordinateFrame | |
| rightVector() const | G3D::CoordinateFrame | inline |
| rotation | G3D::CoordinateFrame | |
| serialize(class BinaryOutput &b) const | G3D::CoordinateFrame | |
| toAny() const | G3D::CoordinateFrame | |
| toMatrix4() const | G3D::CoordinateFrame | |
| toObjectSpace(const CoordinateFrame &c) const | G3D::CoordinateFrame | inline |
| toObjectSpace(const Vector4 &v) const | G3D::CoordinateFrame | inline |
| toObjectSpace(const Ray &r) const | G3D::CoordinateFrame | |
| toObjectSpace(const AABox &b) const | G3D::CoordinateFrame | |
| toObjectSpace(const Box &b) const | G3D::CoordinateFrame | |
| toObjectSpace(const Plane &p) const | G3D::CoordinateFrame | |
| toObjectSpace(const Sphere &b) const | G3D::CoordinateFrame | |
| toObjectSpace(const Triangle &t) const | G3D::CoordinateFrame | |
| toWorldSpace(const Vector4 &v) const | G3D::CoordinateFrame | inline |
| toWorldSpace(const Ray &r) const | G3D::CoordinateFrame | |
| toWorldSpace(const Frustum &f) const | G3D::CoordinateFrame | |
| toWorldSpace(const class AABox &b, class AABox &result) const | G3D::CoordinateFrame | |
| toWorldSpace(const class AABox &b) const | G3D::CoordinateFrame | |
| toWorldSpace(const class Box &b) const | G3D::CoordinateFrame | |
| toWorldSpace(const class Cylinder &b) const | G3D::CoordinateFrame | |
| toWorldSpace(const class Capsule &b) const | G3D::CoordinateFrame | |
| toWorldSpace(const class Plane &p) const | G3D::CoordinateFrame | |
| toWorldSpace(const class Sphere &b) const | G3D::CoordinateFrame | |
| toWorldSpace(const class Triangle &t) const | G3D::CoordinateFrame | |
| toXML() const | G3D::CoordinateFrame | |
| toXYZYPRDegreesString() const | G3D::CoordinateFrame | |
| translation | G3D::CoordinateFrame | |
| upVector() const | G3D::CoordinateFrame | inline |
| vectorToObjectSpace(const Vector3 &v) const | G3D::CoordinateFrame | inline |
| vectorToObjectSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const | G3D::CoordinateFrame | |
| vectorToWorldSpace(const Vector3 &v) const | G3D::CoordinateFrame | inline |
| vectorToWorldSpace(const Array< Vector3 > &v, Array< Vector3 > &vout) const | G3D::CoordinateFrame | |
| ~CoordinateFrame() | G3D::CoordinateFrame | inline |