19 #ifndef TRINITY_TOTEMAI_H
20 #define TRINITY_TOTEMAI_H
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
EvadeReason
Definition: CreatureAI.h:85
virtual void UpdateAI(uint32 diff)=0
Definition: Creature.h:467
Definition: CreatureAI.h:68
uint32_t uint32
Definition: Define.h:150
#define TC_GAME_API
Definition: Define.h:134
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
ObjectGuid i_victimGuid
Definition: TotemAI.h:42
Definition: ObjectGuid.h:189
Definition: FactoryHolder.h:52
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29