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TotemAI.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4  *
5  * This program is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License as published by the
7  * Free Software Foundation; either version 2 of the License, or (at your
8  * option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef TRINITY_TOTEMAI_H
20 #define TRINITY_TOTEMAI_H
21 
22 #include "CreatureAI.h"
23 #include "Timer.h"
24 
25 class Creature;
26 class Totem;
27 
29 {
30  public:
31 
32  explicit TotemAI(Creature* c);
33 
34  void MoveInLineOfSight(Unit* who) override;
35  void AttackStart(Unit* victim) override;
36  void EnterEvadeMode(EvadeReason /*why*/) override;
37 
38  void UpdateAI(uint32 diff) override;
39  static int Permissible(Creature const* creature);
40 
41  private:
43 };
44 #endif
45 
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
EvadeReason
Definition: CreatureAI.h:85
virtual void UpdateAI(uint32 diff)=0
Definition: Creature.h:467
Definition: Totem.h:38
Definition: TotemAI.h:28
Definition: CreatureAI.h:68
uint32_t uint32
Definition: Define.h:150
#define TC_GAME_API
Definition: Define.h:134
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
ObjectGuid i_victimGuid
Definition: TotemAI.h:42
Definition: ObjectGuid.h:189
Definition: FactoryHolder.h:52
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29