TrinityCore
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This is the complete list of members for G3D::_internal::WeldHelper, including all inherited members.
computeFaceNormals(const Array< Vector3 > &vertexArray, Array< Vector3 > &faceNormalArray) | G3D::_internal::WeldHelper | inlineprivate |
getIndex(const Vector3 &v, const Vector3 &n, const Vector2 &t) | G3D::_internal::WeldHelper | inlineprivate |
normalSmoothingAngle | G3D::_internal::WeldHelper | private |
normalWeldRadius2 | G3D::_internal::WeldHelper | private |
outputNormalArray | G3D::_internal::WeldHelper | private |
outputTexCoordArray | G3D::_internal::WeldHelper | private |
outputVertexArray | G3D::_internal::WeldHelper | private |
process(Array< Vector3 > &vertexArray, Array< Vector2 > &texCoordArray, Array< Vector3 > &normalArray, Array< Array< int > * > &indexArrayArray, float normAngle, float texRadius, float normRadius) | G3D::_internal::WeldHelper | inline |
smoothNormals(const Array< Point3 > &vertexArray, const Array< Vector3 > &normalArray, Array< Vector3 > &smoothNormalArray) | G3D::_internal::WeldHelper | inlineprivate |
texCoordWeldRadius2 | G3D::_internal::WeldHelper | private |
unroll(const Array< Array< int > * > &indexArrayArray, const Array< Vector3 > &vertexArray, const Array< Vector2 > &texCoordArray, Array< Vector3 > &unrolledVertexArray, Array< Vector2 > &unrolledTexCoordArray) | G3D::_internal::WeldHelper | inlineprivate |
updateTriLists(Array< Array< int > * > &indexArrayArray, const Array< Vector3 > &vertexArray, const Array< Vector3 > &normalArray, const Array< Vector2 > &texCoordArray) | G3D::_internal::WeldHelper | inlineprivate |
vertexWeldRadius | G3D::_internal::WeldHelper | private |
weldGrid | G3D::_internal::WeldHelper | private |
WeldHelper(float vertRadius) | G3D::_internal::WeldHelper | inline |