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G3D::_internal::WeldHelper Member List

This is the complete list of members for G3D::_internal::WeldHelper, including all inherited members.

computeFaceNormals(const Array< Vector3 > &vertexArray, Array< Vector3 > &faceNormalArray)G3D::_internal::WeldHelperinlineprivate
getIndex(const Vector3 &v, const Vector3 &n, const Vector2 &t)G3D::_internal::WeldHelperinlineprivate
normalSmoothingAngleG3D::_internal::WeldHelperprivate
normalWeldRadius2G3D::_internal::WeldHelperprivate
outputNormalArrayG3D::_internal::WeldHelperprivate
outputTexCoordArrayG3D::_internal::WeldHelperprivate
outputVertexArrayG3D::_internal::WeldHelperprivate
process(Array< Vector3 > &vertexArray, Array< Vector2 > &texCoordArray, Array< Vector3 > &normalArray, Array< Array< int > * > &indexArrayArray, float normAngle, float texRadius, float normRadius)G3D::_internal::WeldHelperinline
smoothNormals(const Array< Point3 > &vertexArray, const Array< Vector3 > &normalArray, Array< Vector3 > &smoothNormalArray)G3D::_internal::WeldHelperinlineprivate
texCoordWeldRadius2G3D::_internal::WeldHelperprivate
unroll(const Array< Array< int > * > &indexArrayArray, const Array< Vector3 > &vertexArray, const Array< Vector2 > &texCoordArray, Array< Vector3 > &unrolledVertexArray, Array< Vector2 > &unrolledTexCoordArray)G3D::_internal::WeldHelperinlineprivate
updateTriLists(Array< Array< int > * > &indexArrayArray, const Array< Vector3 > &vertexArray, const Array< Vector3 > &normalArray, const Array< Vector2 > &texCoordArray)G3D::_internal::WeldHelperinlineprivate
vertexWeldRadiusG3D::_internal::WeldHelperprivate
weldGridG3D::_internal::WeldHelperprivate
WeldHelper(float vertRadius)G3D::_internal::WeldHelperinline