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TrinityCore
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This is the complete list of members for G3D::_internal::WeldHelper, including all inherited members.
| computeFaceNormals(const Array< Vector3 > &vertexArray, Array< Vector3 > &faceNormalArray) | G3D::_internal::WeldHelper | inlineprivate |
| getIndex(const Vector3 &v, const Vector3 &n, const Vector2 &t) | G3D::_internal::WeldHelper | inlineprivate |
| normalSmoothingAngle | G3D::_internal::WeldHelper | private |
| normalWeldRadius2 | G3D::_internal::WeldHelper | private |
| outputNormalArray | G3D::_internal::WeldHelper | private |
| outputTexCoordArray | G3D::_internal::WeldHelper | private |
| outputVertexArray | G3D::_internal::WeldHelper | private |
| process(Array< Vector3 > &vertexArray, Array< Vector2 > &texCoordArray, Array< Vector3 > &normalArray, Array< Array< int > * > &indexArrayArray, float normAngle, float texRadius, float normRadius) | G3D::_internal::WeldHelper | inline |
| smoothNormals(const Array< Point3 > &vertexArray, const Array< Vector3 > &normalArray, Array< Vector3 > &smoothNormalArray) | G3D::_internal::WeldHelper | inlineprivate |
| texCoordWeldRadius2 | G3D::_internal::WeldHelper | private |
| unroll(const Array< Array< int > * > &indexArrayArray, const Array< Vector3 > &vertexArray, const Array< Vector2 > &texCoordArray, Array< Vector3 > &unrolledVertexArray, Array< Vector2 > &unrolledTexCoordArray) | G3D::_internal::WeldHelper | inlineprivate |
| updateTriLists(Array< Array< int > * > &indexArrayArray, const Array< Vector3 > &vertexArray, const Array< Vector3 > &normalArray, const Array< Vector2 > &texCoordArray) | G3D::_internal::WeldHelper | inlineprivate |
| vertexWeldRadius | G3D::_internal::WeldHelper | private |
| weldGrid | G3D::_internal::WeldHelper | private |
| WeldHelper(float vertRadius) | G3D::_internal::WeldHelper | inline |
1.8.8