18 #ifndef SHADOW_LABYRINTH_H_
19 #define SHADOW_LABYRINTH_H_
21 #define SLScriptName "instance_shadow_labyrinth"
22 #define DataHeader "SL"
63 #endif // SHADOW_LABYRINTH_H_
Definition: shadow_labyrinth.h:53
Definition: shadow_labyrinth.h:41
Definition: shadow_labyrinth.h:47
Definition: shadow_labyrinth.h:30
Definition: shadow_labyrinth.h:54
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: shadow_labyrinth.h:42
Definition: Creature.h:467
Definition: shadow_labyrinth.h:35
Definition: shadow_labyrinth.h:32
Definition: shadow_labyrinth.h:31
#define SLScriptName
Definition: shadow_labyrinth.h:21
AI * GetShadowLabyrinthAI(Creature *creature)
Definition: shadow_labyrinth.h:58
Definition: shadow_labyrinth.h:29
Definition: shadow_labyrinth.h:48
uint32_t uint32
Definition: Define.h:150
Definition: shadow_labyrinth.h:40
Misc
Definition: boss_occuthar.cpp:48
uint32 const EncounterCount
Definition: shadow_labyrinth.h:24
CreatureIds
Definition: baradin_hold.h:37