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TrinityCore
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This is the complete list of members for GameObjectModel, including all inherited members.
| Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | static |
| disable() | GameObjectModel | inline |
| enable(uint32 ph_mask) | GameObjectModel | inline |
| GameObjectModel() | GameObjectModel | inlineprivate |
| getBounds() const | GameObjectModel | inline |
| getPosition() const | GameObjectModel | inline |
| iBound | GameObjectModel | private |
| iInvRot | GameObjectModel | private |
| iInvScale | GameObjectModel | private |
| iModel | GameObjectModel | private |
| initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | private |
| intersectRay(const G3D::Ray &Ray, float &MaxDist, bool StopAtFirstHit, uint32 ph_mask) const | GameObjectModel | |
| iPos | GameObjectModel | private |
| iScale | GameObjectModel | private |
| isEnabled() const | GameObjectModel | inline |
| name | GameObjectModel | |
| owner | GameObjectModel | private |
| phasemask | GameObjectModel | private |
| UpdatePosition() | GameObjectModel | |
| ~GameObjectModel() | GameObjectModel |
1.8.8