TrinityCore
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This is the complete list of members for GameObjectModel, including all inherited members.
Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | static |
disable() | GameObjectModel | inline |
enable(uint32 ph_mask) | GameObjectModel | inline |
GameObjectModel() | GameObjectModel | inlineprivate |
getBounds() const | GameObjectModel | inline |
getPosition() const | GameObjectModel | inline |
iBound | GameObjectModel | private |
iInvRot | GameObjectModel | private |
iInvScale | GameObjectModel | private |
iModel | GameObjectModel | private |
initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | private |
intersectRay(const G3D::Ray &Ray, float &MaxDist, bool StopAtFirstHit, uint32 ph_mask) const | GameObjectModel | |
iPos | GameObjectModel | private |
iScale | GameObjectModel | private |
isEnabled() const | GameObjectModel | inline |
name | GameObjectModel | |
owner | GameObjectModel | private |
phasemask | GameObjectModel | private |
UpdatePosition() | GameObjectModel | |
~GameObjectModel() | GameObjectModel |