![]() |
TrinityCore
|
This is the complete list of members for BfGraveyard, including all inherited members.
AddPlayer(ObjectGuid player_guid) | BfGraveyard | |
BfGraveyard(Battlefield *Bf) | BfGraveyard | |
GetControlTeamId() const | BfGraveyard | inline |
GetDistance(Player *player) | BfGraveyard | |
GetGraveyardId() const | BfGraveyard | inline |
GiveControlTo(TeamId team) | BfGraveyard | |
HasNpc(ObjectGuid guid) | BfGraveyard | |
HasPlayer(ObjectGuid guid) | BfGraveyard | inline |
Initialize(TeamId startcontrol, uint32 gy) | BfGraveyard | |
m_Bf | BfGraveyard | protected |
m_ControlTeam | BfGraveyard | protected |
m_GraveyardId | BfGraveyard | protected |
m_ResurrectQueue | BfGraveyard | protected |
m_SpiritGuide | BfGraveyard | protected |
RelocateDeadPlayers() | BfGraveyard | |
RemovePlayer(ObjectGuid player_guid) | BfGraveyard | |
Resurrect() | BfGraveyard | |
SetSpirit(Creature *spirit, TeamId team) | BfGraveyard |