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TrinityCore
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This is the complete list of members for npc_abyssal, including all inherited members.
CreatureScript(const char *name) | CreatureScript | protected |
GetAI(Creature *creature) const override | npc_abyssal | inlinevirtual |
GetDialogStatus(Player *, Creature *) | CreatureScript | inlinevirtual |
GetName() const | ScriptObject | inline |
ModifyMeleeDamage(Unit *, Unit *, uint32 &) | UnitScript | inlinevirtual |
ModifyPeriodicDamageAurasTick(Unit *, Unit *, uint32 &) | UnitScript | inlinevirtual |
ModifySpellDamageTaken(Unit *, Unit *, int32 &) | UnitScript | inlinevirtual |
npc_abyssal() | npc_abyssal | inline |
OnDamage(Unit *, Unit *, uint32 &) | UnitScript | inlinevirtual |
OnDummyEffect(Unit *, uint32, SpellEffIndex, Creature *) | CreatureScript | inlinevirtual |
OnGossipHello(Player *, Creature *) | CreatureScript | inlinevirtual |
OnGossipSelect(Player *, Creature *, uint32, uint32) | CreatureScript | inlinevirtual |
OnGossipSelectCode(Player *, Creature *, uint32, uint32, const char *) | CreatureScript | inlinevirtual |
OnHeal(Unit *, Unit *, uint32 &) | UnitScript | inlinevirtual |
OnQuestAccept(Player *, Creature *, Quest const *) | CreatureScript | inlinevirtual |
OnQuestReward(Player *, Creature *, Quest const *, uint32) | CreatureScript | inlinevirtual |
OnQuestSelect(Player *, Creature *, Quest const *) | CreatureScript | inlinevirtual |
OnUpdate(Creature *, uint32) | UpdatableScript< Creature > | inlinevirtual |
ScriptObject(const char *name) | ScriptObject | inlineprotected |
UnitScript(const char *name, bool addToScripts=true) | UnitScript | protected |
UpdatableScript() | UpdatableScript< Creature > | inlineprotected |
~ScriptObject() | ScriptObject | inlineprotectedvirtual |
~UpdatableScript() | UpdatableScript< Creature > | inlineprotectedvirtual |