TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
Group Member List

This is the complete list of members for Group, including all inherited members.

_getMemberCSlot(ObjectGuid Guid) const Groupprotected
_getMemberWSlot(ObjectGuid Guid)Groupprotected
_homebindIfInstance(Player *player)Groupprotected
_initRaidSubGroupsCounter()Groupprotected
_setMembersGroup(ObjectGuid guid, uint8 group)Groupprotected
AddInvite(Player *player)Group
AddLeaderInvite(Player *player)Group
AddMember(Player *player)Group
AddRaidMarker(uint8 markerId, uint32 mapId, float positionX, float positionY, float positionZ, ObjectGuid transportGuid=ObjectGuid::Empty)Group
BindToInstance(InstanceSave *save, bool permanent, bool load=false)Group
BoundInstancesMap typedefGroup
BroadcastAddonMessagePacket(WorldPacket const *packet, const std::string &prefix, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)Group
BroadcastGroupUpdate(void)Group
BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignoredPlayer=ObjectGuid::Empty)Group
BroadcastWorker(Worker &worker)Groupinline
BroadcastWorker(Worker const &worker) const Groupinline
CanJoinBattlegroundQueue(Battleground const *bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot, ObjectGuid &errorGuid)Group
ChangeLeader(ObjectGuid guid, int8 partyIndex=0)Group
ChangeMembersGroup(ObjectGuid guid, uint8 group)Group
ConvertLeaderInstancesToGroup(Player *player, Group *group, bool switchLeader)Groupstatic
ConvertToGroup()Group
ConvertToLFG()Group
ConvertToRaid()Group
CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise)Group
CountTheRoll(Rolls::iterator roll)Group
Create(Player *leader)Group
DeleteRaidMarker(uint8 markerId)Group
DelinkMember(ObjectGuid guid)Group
Disband(bool hideDestroy=false)Group
EndReadyCheck()Group
EndRoll(Loot *loot)Group
GetBoundInstance(Player *player)Group
GetBoundInstance(Map *aMap)Group
GetBoundInstance(MapEntry const *mapEntry)Group
GetBoundInstance(Difficulty difficulty, uint32 mapId)Group
GetBoundInstances(Difficulty difficulty)Group
GetDbStoreId() const Groupinline
GetDifficultyID(MapEntry const *mapEntry) const Group
GetDungeonDifficultyID() const Groupinline
GetFirstMember()Groupinline
GetFirstMember() const Groupinline
GetGroupType() const Groupinline
GetGUID() const Group
GetInvited(ObjectGuid guid) const Group
GetInvited(const std::string &name) const Group
GetLeaderGUID() const Group
GetLeaderName() const Group
GetLegacyRaidDifficultyID() const Groupinline
GetLfgRoles(ObjectGuid guid)Group
GetLooterGuid() const Group
GetLootMethod() const Group
GetLootThreshold() const Group
GetMasterLooterGuid() const Group
GetMemberGroup(ObjectGuid guid) const Group
GetMemberGUID(const std::string &name)Group
GetMembersCount() const Groupinline
GetMemberSlots() const Groupinline
GetRaidDifficultyID() const Groupinline
GetRoll(ObjectGuid Guid)Group
Group()Group
GroupLoot(Loot *loot, WorldObject *pLootedObject)Group
HasFreeSlotSubGroup(uint8 subgroup) const Group
InvitesList typedefGroupprotected
IsAssistant(ObjectGuid guid) const Group
isBFGroup() const Group
isBGGroup() const Group
IsCreated() const Group
IsFull() const Group
IsLeader(ObjectGuid guid) const Group
isLFGGroup() const Group
IsMember(ObjectGuid guid) const Group
isRaidGroup() const Group
IsReadyCheckCompleted(void) const Group
IsReadyCheckStarted(void) const Groupinline
isRollLootActive() const Groupinline
LinkMember(GroupReference *pRef)Group
LoadGroupFromDB(Field *field)Group
LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)Group
m_activeMarkersGroupprotected
m_bfGroupGroupprotected
m_bgGroupGroupprotected
m_boundInstancesGroupprotected
m_counterGroupprotected
m_dbStoreIdGroupprotected
m_dungeonDifficultyGroupprotected
m_groupTypeGroupprotected
m_guidGroupprotected
m_inviteesGroupprotected
m_leaderGuidGroupprotected
m_leaderNameGroupprotected
m_legacyRaidDifficultyGroupprotected
m_looterGuidGroupprotected
m_lootMethodGroupprotected
m_lootThresholdGroupprotected
m_markersGroupprotected
m_masterLooterGuidGroupprotected
m_maxEnchantingLevelGroupprotected
m_memberMgrGroupprotected
m_memberSlotsGroupprotected
m_raidDifficultyGroupprotected
m_readyCheckStartedGroupprotected
m_readyCheckTimerGroupprotected
m_subGroupsCountsGroupprotected
m_targetIconsGroupprotected
MasterLoot(Loot *loot, WorldObject *pLootedObject)Group
member_citerator typedefGroup
member_witerator typedefGroupprotected
MemberSlotList typedefGroup
NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject)Group
RemoveAllInvites()Group
RemoveInvite(Player *player)Group
RemoveMember(ObjectGuid guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=NULL)Group
RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)Group
ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player *SendMsgTo)Group
ResetMaxEnchantingLevel()Group
ResetMemberReadyChecked(void)Group
RollIdGroupprotected
Rolls typedefGroupprotected
SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const Group
SameSubGroup(ObjectGuid guid1, MemberSlot const *slot2) const Group
SameSubGroup(Player const *member1, Player const *member2) const Group
SendLootAllPassed(Roll const &roll)Group
SendLooter(Creature *creature, Player *pLooter)Group
SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)Group
SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)Group
SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)Group
SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player *p, bool canNeed, Roll const &r)Group
SendRaidMarkersChanged(WorldSession *session=nullptr, int8 partyIndex=0)Group
SendTargetIconList(WorldSession *session, int8 partyIndex=0)Group
SendUpdate()Group
SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot *slot=NULL)Group
SetBattlefieldGroup(Battlefield *bf)Group
SetBattlegroundGroup(Battleground *bg)Group
SetDungeonDifficultyID(Difficulty difficulty)Group
SetEveryoneIsAssistant(bool apply)Group
SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)Group
SetLegacyRaidDifficultyID(Difficulty difficulty)Group
SetLfgRoles(ObjectGuid guid, uint8 roles)Group
SetLooterGuid(ObjectGuid guid)Group
SetLootMethod(LootMethod method)Group
SetLootThreshold(ItemQualities threshold)Group
SetMasterLooterGuid(ObjectGuid guid)Group
SetMemberReadyCheck(ObjectGuid guid, bool ready)Group
SetMemberReadyCheck(MemberSlot *slot, bool ready)Group
SetMemberReadyChecked(MemberSlot *slot)Group
SetOfflineMembersReadyChecked(void)Group
SetRaidDifficultyID(Difficulty difficulty)Group
SetTargetIcon(uint8 symbol, ObjectGuid target, ObjectGuid changedBy, uint8 partyIndex)Group
StartReadyCheck(ObjectGuid starterGuid, int8 partyIndex, uint32 duration=READYCHECK_DURATION)Group
SubGroupCounterDecrease(uint8 subgroup)Groupprotected
SubGroupCounterIncrease(uint8 subgroup)Groupprotected
SwapMembersGroups(ObjectGuid firstGuid, ObjectGuid secondGuid)Group
ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)Groupprotected
UnbindInstance(uint32 mapid, uint8 difficulty, bool unload=false)Group
Update(uint32 diff)Group
UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)Group
UpdatePlayerOutOfRange(Player *player)Group
UpdateReadyCheck(uint32 diff)Group
~Group()Group