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TrinityCore
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This is the complete list of members for Group, including all inherited members.
| _getMemberCSlot(ObjectGuid Guid) const | Group | protected |
| _getMemberWSlot(ObjectGuid Guid) | Group | protected |
| _homebindIfInstance(Player *player) | Group | protected |
| _initRaidSubGroupsCounter() | Group | protected |
| _setMembersGroup(ObjectGuid guid, uint8 group) | Group | protected |
| AddInvite(Player *player) | Group | |
| AddLeaderInvite(Player *player) | Group | |
| AddMember(Player *player) | Group | |
| AddRaidMarker(uint8 markerId, uint32 mapId, float positionX, float positionY, float positionZ, ObjectGuid transportGuid=ObjectGuid::Empty) | Group | |
| BindToInstance(InstanceSave *save, bool permanent, bool load=false) | Group | |
| BoundInstancesMap typedef | Group | |
| BroadcastAddonMessagePacket(WorldPacket const *packet, const std::string &prefix, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty) | Group | |
| BroadcastGroupUpdate(void) | Group | |
| BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignoredPlayer=ObjectGuid::Empty) | Group | |
| BroadcastWorker(Worker &worker) | Group | inline |
| BroadcastWorker(Worker const &worker) const | Group | inline |
| CanJoinBattlegroundQueue(Battleground const *bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot, ObjectGuid &errorGuid) | Group | |
| ChangeLeader(ObjectGuid guid, int8 partyIndex=0) | Group | |
| ChangeMembersGroup(ObjectGuid guid, uint8 group) | Group | |
| ConvertLeaderInstancesToGroup(Player *player, Group *group, bool switchLeader) | Group | static |
| ConvertToGroup() | Group | |
| ConvertToLFG() | Group | |
| ConvertToRaid() | Group | |
| CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise) | Group | |
| CountTheRoll(Rolls::iterator roll) | Group | |
| Create(Player *leader) | Group | |
| DeleteRaidMarker(uint8 markerId) | Group | |
| DelinkMember(ObjectGuid guid) | Group | |
| Disband(bool hideDestroy=false) | Group | |
| EndReadyCheck() | Group | |
| EndRoll(Loot *loot) | Group | |
| GetBoundInstance(Player *player) | Group | |
| GetBoundInstance(Map *aMap) | Group | |
| GetBoundInstance(MapEntry const *mapEntry) | Group | |
| GetBoundInstance(Difficulty difficulty, uint32 mapId) | Group | |
| GetBoundInstances(Difficulty difficulty) | Group | |
| GetDbStoreId() const | Group | inline |
| GetDifficultyID(MapEntry const *mapEntry) const | Group | |
| GetDungeonDifficultyID() const | Group | inline |
| GetFirstMember() | Group | inline |
| GetFirstMember() const | Group | inline |
| GetGroupType() const | Group | inline |
| GetGUID() const | Group | |
| GetInvited(ObjectGuid guid) const | Group | |
| GetInvited(const std::string &name) const | Group | |
| GetLeaderGUID() const | Group | |
| GetLeaderName() const | Group | |
| GetLegacyRaidDifficultyID() const | Group | inline |
| GetLfgRoles(ObjectGuid guid) | Group | |
| GetLooterGuid() const | Group | |
| GetLootMethod() const | Group | |
| GetLootThreshold() const | Group | |
| GetMasterLooterGuid() const | Group | |
| GetMemberGroup(ObjectGuid guid) const | Group | |
| GetMemberGUID(const std::string &name) | Group | |
| GetMembersCount() const | Group | inline |
| GetMemberSlots() const | Group | inline |
| GetRaidDifficultyID() const | Group | inline |
| GetRoll(ObjectGuid Guid) | Group | |
| Group() | Group | |
| GroupLoot(Loot *loot, WorldObject *pLootedObject) | Group | |
| HasFreeSlotSubGroup(uint8 subgroup) const | Group | |
| InvitesList typedef | Group | protected |
| IsAssistant(ObjectGuid guid) const | Group | |
| isBFGroup() const | Group | |
| isBGGroup() const | Group | |
| IsCreated() const | Group | |
| IsFull() const | Group | |
| IsLeader(ObjectGuid guid) const | Group | |
| isLFGGroup() const | Group | |
| IsMember(ObjectGuid guid) const | Group | |
| isRaidGroup() const | Group | |
| IsReadyCheckCompleted(void) const | Group | |
| IsReadyCheckStarted(void) const | Group | inline |
| isRollLootActive() const | Group | inline |
| LinkMember(GroupReference *pRef) | Group | |
| LoadGroupFromDB(Field *field) | Group | |
| LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles) | Group | |
| m_activeMarkers | Group | protected |
| m_bfGroup | Group | protected |
| m_bgGroup | Group | protected |
| m_boundInstances | Group | protected |
| m_counter | Group | protected |
| m_dbStoreId | Group | protected |
| m_dungeonDifficulty | Group | protected |
| m_groupType | Group | protected |
| m_guid | Group | protected |
| m_invitees | Group | protected |
| m_leaderGuid | Group | protected |
| m_leaderName | Group | protected |
| m_legacyRaidDifficulty | Group | protected |
| m_looterGuid | Group | protected |
| m_lootMethod | Group | protected |
| m_lootThreshold | Group | protected |
| m_markers | Group | protected |
| m_masterLooterGuid | Group | protected |
| m_maxEnchantingLevel | Group | protected |
| m_memberMgr | Group | protected |
| m_memberSlots | Group | protected |
| m_raidDifficulty | Group | protected |
| m_readyCheckStarted | Group | protected |
| m_readyCheckTimer | Group | protected |
| m_subGroupsCounts | Group | protected |
| m_targetIcons | Group | protected |
| MasterLoot(Loot *loot, WorldObject *pLootedObject) | Group | |
| member_citerator typedef | Group | |
| member_witerator typedef | Group | protected |
| MemberSlotList typedef | Group | |
| NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject) | Group | |
| RemoveAllInvites() | Group | |
| RemoveInvite(Player *player) | Group | |
| RemoveMember(ObjectGuid guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=NULL) | Group | |
| RemoveUniqueGroupMemberFlag(GroupMemberFlags flag) | Group | |
| ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player *SendMsgTo) | Group | |
| ResetMaxEnchantingLevel() | Group | |
| ResetMemberReadyChecked(void) | Group | |
| RollId | Group | protected |
| Rolls typedef | Group | protected |
| SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const | Group | |
| SameSubGroup(ObjectGuid guid1, MemberSlot const *slot2) const | Group | |
| SameSubGroup(Player const *member1, Player const *member2) const | Group | |
| SendLootAllPassed(Roll const &roll) | Group | |
| SendLooter(Creature *creature, Player *pLooter) | Group | |
| SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) | Group | |
| SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) | Group | |
| SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r) | Group | |
| SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player *p, bool canNeed, Roll const &r) | Group | |
| SendRaidMarkersChanged(WorldSession *session=nullptr, int8 partyIndex=0) | Group | |
| SendTargetIconList(WorldSession *session, int8 partyIndex=0) | Group | |
| SendUpdate() | Group | |
| SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot *slot=NULL) | Group | |
| SetBattlefieldGroup(Battlefield *bf) | Group | |
| SetBattlegroundGroup(Battleground *bg) | Group | |
| SetDungeonDifficultyID(Difficulty difficulty) | Group | |
| SetEveryoneIsAssistant(bool apply) | Group | |
| SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag) | Group | |
| SetLegacyRaidDifficultyID(Difficulty difficulty) | Group | |
| SetLfgRoles(ObjectGuid guid, uint8 roles) | Group | |
| SetLooterGuid(ObjectGuid guid) | Group | |
| SetLootMethod(LootMethod method) | Group | |
| SetLootThreshold(ItemQualities threshold) | Group | |
| SetMasterLooterGuid(ObjectGuid guid) | Group | |
| SetMemberReadyCheck(ObjectGuid guid, bool ready) | Group | |
| SetMemberReadyCheck(MemberSlot *slot, bool ready) | Group | |
| SetMemberReadyChecked(MemberSlot *slot) | Group | |
| SetOfflineMembersReadyChecked(void) | Group | |
| SetRaidDifficultyID(Difficulty difficulty) | Group | |
| SetTargetIcon(uint8 symbol, ObjectGuid target, ObjectGuid changedBy, uint8 partyIndex) | Group | |
| StartReadyCheck(ObjectGuid starterGuid, int8 partyIndex, uint32 duration=READYCHECK_DURATION) | Group | |
| SubGroupCounterDecrease(uint8 subgroup) | Group | protected |
| SubGroupCounterIncrease(uint8 subgroup) | Group | protected |
| SwapMembersGroups(ObjectGuid firstGuid, ObjectGuid secondGuid) | Group | |
| ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply) | Group | protected |
| UnbindInstance(uint32 mapid, uint8 difficulty, bool unload=false) | Group | |
| Update(uint32 diff) | Group | |
| UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false) | Group | |
| UpdatePlayerOutOfRange(Player *player) | Group | |
| UpdateReadyCheck(uint32 diff) | Group | |
| ~Group() | Group |
1.8.8