TrinityCore
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This is the complete list of members for UnitAI, including all inherited members.
AISpellInfo | UnitAI | static |
AttackStart(Unit *) | UnitAI | virtual |
AttackStartCaster(Unit *victim, float dist) | UnitAI | |
CanAIAttack(Unit const *) const | UnitAI | inlinevirtual |
DamageDealt(Unit *, uint32 &, DamageEffectType) | UnitAI | inlinevirtual |
DamageTaken(Unit *, uint32 &) | UnitAI | inlinevirtual |
DoAction(int32) | UnitAI | inlinevirtual |
DoCast(uint32 spellId) | UnitAI | |
DoCast(Unit *victim, uint32 spellId, bool triggered=false) | UnitAI | |
DoCastAOE(uint32 spellId, bool triggered=false) | UnitAI | |
DoCastVictim(uint32 spellId, bool triggered=false) | UnitAI | |
DoMeleeAttackIfReady() | UnitAI | |
DoSpellAttackIfReady(uint32 spellId) | UnitAI | |
FillAISpellInfo() | UnitAI | static |
GetData(uint32) const | UnitAI | inlinevirtual |
GetGUID(int32=0) const | UnitAI | inlinevirtual |
HealDone(Unit *, uint32 &) | UnitAI | inlinevirtual |
HealReceived(Unit *, uint32 &) | UnitAI | inlinevirtual |
InitializeAI() | UnitAI | inlinevirtual |
me | UnitAI | protected |
OnCharmed(bool apply)=0 | UnitAI | pure virtual |
operator=(UnitAI const &right)=delete | UnitAI | private |
Reset() | UnitAI | inlinevirtual |
SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) | UnitAI | inline |
SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
SelectTargetList(std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) | UnitAI | inline |
SetData(uint32, uint32) | UnitAI | inlinevirtual |
SetGUID(ObjectGuid, int32=0) | UnitAI | inlinevirtual |
sGossipHello(Player *) | UnitAI | inlinevirtual |
sGossipSelect(Player *, uint32, uint32) | UnitAI | inlinevirtual |
sGossipSelectCode(Player *, uint32, uint32, char const *) | UnitAI | inlinevirtual |
sOnDummyEffect(Unit *, uint32, SpellEffIndex) | UnitAI | inlinevirtual |
sOnGameEvent(bool, uint16) | UnitAI | inlinevirtual |
SpellInterrupted(uint32, uint32) | UnitAI | inlinevirtual |
sQuestAccept(Player *, Quest const *) | UnitAI | inlinevirtual |
sQuestReward(Player *, Quest const *, uint32) | UnitAI | inlinevirtual |
sQuestSelect(Player *, Quest const *) | UnitAI | inlinevirtual |
UnitAI(Unit *unit) | UnitAI | inlineexplicit |
UnitAI(UnitAI const &right)=delete | UnitAI | private |
UpdateAI(uint32 diff)=0 | UnitAI | pure virtual |
~UnitAI() | UnitAI | inlinevirtual |