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TrinityCore
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This is the complete list of members for UnitAI, including all inherited members.
| AISpellInfo | UnitAI | static |
| AttackStart(Unit *) | UnitAI | virtual |
| AttackStartCaster(Unit *victim, float dist) | UnitAI | |
| CanAIAttack(Unit const *) const | UnitAI | inlinevirtual |
| DamageDealt(Unit *, uint32 &, DamageEffectType) | UnitAI | inlinevirtual |
| DamageTaken(Unit *, uint32 &) | UnitAI | inlinevirtual |
| DoAction(int32) | UnitAI | inlinevirtual |
| DoCast(uint32 spellId) | UnitAI | |
| DoCast(Unit *victim, uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastAOE(uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastVictim(uint32 spellId, bool triggered=false) | UnitAI | |
| DoMeleeAttackIfReady() | UnitAI | |
| DoSpellAttackIfReady(uint32 spellId) | UnitAI | |
| FillAISpellInfo() | UnitAI | static |
| GetData(uint32) const | UnitAI | inlinevirtual |
| GetGUID(int32=0) const | UnitAI | inlinevirtual |
| HealDone(Unit *, uint32 &) | UnitAI | inlinevirtual |
| HealReceived(Unit *, uint32 &) | UnitAI | inlinevirtual |
| InitializeAI() | UnitAI | inlinevirtual |
| me | UnitAI | protected |
| OnCharmed(bool apply)=0 | UnitAI | pure virtual |
| operator=(UnitAI const &right)=delete | UnitAI | private |
| Reset() | UnitAI | inlinevirtual |
| SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) | UnitAI | inline |
| SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTargetList(std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) | UnitAI | inline |
| SetData(uint32, uint32) | UnitAI | inlinevirtual |
| SetGUID(ObjectGuid, int32=0) | UnitAI | inlinevirtual |
| sGossipHello(Player *) | UnitAI | inlinevirtual |
| sGossipSelect(Player *, uint32, uint32) | UnitAI | inlinevirtual |
| sGossipSelectCode(Player *, uint32, uint32, char const *) | UnitAI | inlinevirtual |
| sOnDummyEffect(Unit *, uint32, SpellEffIndex) | UnitAI | inlinevirtual |
| sOnGameEvent(bool, uint16) | UnitAI | inlinevirtual |
| SpellInterrupted(uint32, uint32) | UnitAI | inlinevirtual |
| sQuestAccept(Player *, Quest const *) | UnitAI | inlinevirtual |
| sQuestReward(Player *, Quest const *, uint32) | UnitAI | inlinevirtual |
| sQuestSelect(Player *, Quest const *) | UnitAI | inlinevirtual |
| UnitAI(Unit *unit) | UnitAI | inlineexplicit |
| UnitAI(UnitAI const &right)=delete | UnitAI | private |
| UpdateAI(uint32 diff)=0 | UnitAI | pure virtual |
| ~UnitAI() | UnitAI | inlinevirtual |
1.8.8