TrinityCore
|
This is the complete list of members for InstanceMap, including all inherited members.
_dynamicTree | Map | protected |
_gridLock | Map | protected |
_mapLock | Map | protected |
_transports | Map | protected |
_transportsUpdateIter | Map | protected |
ActiveNonPlayers typedef | Map | protected |
ActiveObjectsNearGrid(NGridType const &ngrid) const | Map | |
AddCorpse(Corpse *corpse) | Map | |
AddObjectToRemoveList(WorldObject *obj) | Map | |
AddObjectToSwitchList(WorldObject *obj, bool on) | Map | |
AddPlayerToMap(Player *player, bool initPlayer=true) override | InstanceMap | virtual |
AddToActive(T *obj) | Map | |
AddToActive(Creature *c) | Map | |
AddToActive(DynamicObject *d) | Map | |
AddToGrid(Creature *obj, Cell const &cell) | Map | |
AddToGrid(GameObject *obj, Cell const &cell) | Map | |
AddToGrid(DynamicObject *obj, Cell const &cell) | Map | |
AddToGrid(Corpse *obj, Cell const &cell) | Map | |
AddToMap(T *) | Map | |
AddToMap(Transport *obj) | Map | |
AddUpdateObject(Object *obj) | Map | inline |
AddWorldObject(WorldObject *obj) | Map | inline |
Balance() | Map | inline |
begin() | GridRefManager< NGridType > | inline |
CAN_ENTER enum value | Map | |
CANNOT_ENTER_ALREADY_IN_MAP enum value | Map | |
CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE enum value | Map | |
CANNOT_ENTER_DIFFICULTY_UNAVAILABLE enum value | Map | |
CANNOT_ENTER_INSTANCE_BIND_MISMATCH enum value | Map | |
CANNOT_ENTER_MAX_PLAYERS enum value | Map | |
CANNOT_ENTER_NO_ENTRY enum value | Map | |
CANNOT_ENTER_NOT_IN_RAID enum value | Map | |
CANNOT_ENTER_TOO_MANY_INSTANCES enum value | Map | |
CANNOT_ENTER_UNINSTANCED_DUNGEON enum value | Map | |
CANNOT_ENTER_UNSPECIFIED_REASON enum value | Map | |
CANNOT_ENTER_ZONE_IN_COMBAT enum value | Map | |
CannotEnter(Player *player) override | InstanceMap | virtual |
CanUnload(uint32 diff) | Map | inline |
CheckGridIntegrity(Creature *c, bool moved) const | Map | |
clearReferences() | RefManager< GridRefManager< NGridType >, NGridType > | inline |
ContainsGameObjectModel(const GameObjectModel &model) const | Map | inline |
ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false) | Map | |
CreateInstanceData(bool load) | InstanceMap | |
CreatureBySpawnIdContainer typedef | Map | |
CreatureGroupHolder | Map | |
CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true) | Map | |
CreatureRespawnRelocation(Creature *c, bool diffGridOnly) | Map | |
decSize() | LinkedListHead | inline |
DelayedUpdate(const uint32 diff) | Map | virtual |
DeleteCorpseData() | Map | |
DeleteFromWorld(Player *player) | Map | |
DeleteFromWorld(Transport *transport) | Map | |
DeleteRespawnTimes() | Map | |
DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) | Map | static |
DeleteStateMachine() | Map | static |
DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float orientation) | Map | |
end() | GridRefManager< NGridType > | inline |
EnterState enum name | Map | |
ExistMap(uint32 mapid, int gx, int gy) | Map | static |
ExistVMap(uint32 mapid, int gx, int gy) | Map | static |
GameObjectBySpawnIdContainer typedef | Map | |
GameObjectRelocation(GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true) | Map | |
GameObjectRespawnRelocation(GameObject *go, bool diffGridOnly) | Map | |
GenerateLowGuid() | Map | inline |
GetAreaId(float x, float y, float z, bool *isOutdoors) const | Map | |
GetAreaId(float x, float y, float z) const | Map | |
GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const | Map | |
GetAreaTrigger(ObjectGuid const &guid) | Map | |
GetCorpse(ObjectGuid const &guid) | Map | |
GetCorpseByPlayer(ObjectGuid const &ownerGuid) const | Map | inline |
GetCorpsesInCell(uint32 cellId) const | Map | inline |
GetCreature(ObjectGuid const &guid) | Map | |
GetCreatureBySpawnIdStore() | Map | inline |
GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const | Map | inline |
GetDifficultyID() const | Map | inline |
GetDifficultyLootBonusTreeMod() const | Map | |
GetDynamicObject(ObjectGuid const &guid) | Map | |
GetEntrancePos(int32 &mapid, float &x, float &y) | Map | inline |
GetEntry() const | Map | inline |
getFirst() | GridRefManager< NGridType > | inline |
RefManager< GridRefManager< NGridType >, NGridType >::getFirst() const | RefManager< GridRefManager< NGridType >, NGridType > | inline |
GetGameObject(ObjectGuid const &guid) | Map | |
GetGameObjectBySpawnIdStore() | Map | inline |
GetGORespawnTime(ObjectGuid::LowType dbGuid) const | Map | inline |
GetGridExpiry(void) const | Map | inline |
GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | |
GetHeight(uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | |
GetId(void) const | Map | inline |
GetInstanceId() const | Map | inline |
GetInstanceScript() | InstanceMap | inline |
getLast() | GridRefManager< NGridType > | inline |
RefManager< GridRefManager< NGridType >, NGridType >::getLast() const | RefManager< GridRefManager< NGridType >, NGridType > | inline |
GetLinkedRespawnTime(ObjectGuid guid) const | Map | |
getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data=nullptr) const | Map | |
GetMapDifficulty() const | Map | |
GetMapName() const | Map | |
GetMaxPlayers() const | InstanceMap | |
GetMaxResetDelay() const | InstanceMap | |
GetMinHeight(float x, float y) const | Map | |
getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) | Map | |
GetObjectsStore() | Map | inline |
GetOwnerGuildId(uint32=TEAM_OTHER) const | Map | inlinevirtual |
GetParent() const | Map | inline |
GetPet(ObjectGuid const &guid) | Map | |
GetPlayers() const | Map | inline |
GetPlayersCountExceptGMs() const | Map | |
GetScriptId() const | InstanceMap | inline |
getSize() const | LinkedListHead | inline |
GetSpawnMode() const | Map | inline |
GetTerrainType(float x, float y) const | Map | |
GetTransport(ObjectGuid const &guid) | Map | |
GetUnloadLock(const GridCoord &p) const | Map | inline |
GetVisibilityRange() const | Map | inline |
GetWaterLevel(float x, float y) const | Map | |
GetWaterOrGroundLevel(float x, float y, float z, float *ground=NULL, bool swim=false) const | Map | |
GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid, float x, float y, float z) const | Map | |
GetZoneId(float x, float y, float z) const | Map | |
HasPermBoundPlayers() const | InstanceMap | |
HavePlayers() const | Map | inline |
i_data | InstanceMap | private |
i_InstanceId | Map | protected |
i_mapEntry | Map | protected |
i_script_id | InstanceMap | private |
i_spawnMode | Map | protected |
incSize() | LinkedListHead | inline |
InitializeObject(Creature *obj) | Map | |
InitializeObject(GameObject *obj) | Map | |
InitStateMachine() | Map | static |
InitVisibilityDistance() override | InstanceMap | virtual |
insertFirst(LinkedListElement *pElem) | LinkedListHead | inline |
InsertGameObjectModel(const GameObjectModel &model) | Map | inline |
insertLast(LinkedListElement *pElem) | LinkedListHead | inline |
Instanceable() const | Map | inline |
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map *_parent) | InstanceMap | |
Is25ManRaid() const | Map | inline |
IsBattleArena() const | Map | inline |
IsBattleground() const | Map | inline |
IsBattlegroundOrArena() const | Map | inline |
isCellMarked(uint32 pCellId) | Map | inline |
IsDungeon() const | Map | inline |
isEmpty() const | LinkedListHead | inline |
IsGarrison() const | Map | inline |
IsGridLoaded(float x, float y) const | Map | inline |
IsHeroic() const | Map | |
isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const | Map | |
IsInWater(float x, float y, float z, LiquidData *data=nullptr) const | Map | |
IsNonRaidDungeon() const | Map | inline |
IsOutdoors(float x, float y, float z) const | Map | |
IsRaid() const | Map | inline |
IsRaidOrHeroicDungeon() const | Map | inline |
IsRemovalGrid(float x, float y) const | Map | inline |
IsUnderWater(float x, float y, float z) const | Map | |
iterator typedef | GridRefManager< NGridType > | |
LinkedListHead() | LinkedListHead | inline |
LoadCorpseData() | Map | |
LoadGrid(float x, float y) | Map | |
LoadGridObjects(NGridType *grid, Cell const &cell) | Map | protectedvirtual |
LoadRespawnTimes() | Map | |
m_activeNonPlayers | Map | protected |
m_activeNonPlayersIter | Map | protected |
m_mapRefIter | Map | protected |
m_mapRefManager | Map | protected |
m_resetAfterUnload | InstanceMap | private |
m_unloadTimer | Map | protected |
m_unloadWhenEmpty | InstanceMap | private |
m_VisibilityNotifyPeriod | Map | protected |
m_VisibleDistance | Map | protected |
Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map *_parent=NULL) | Map | |
markCell(uint32 pCellId) | Map | inline |
MoveAllCreaturesInMoveList() | Map | |
MoveAllDynamicObjectsInMoveList() | Map | |
MoveAllGameObjectsInMoveList() | Map | |
PermBindAllPlayers(Player *source) | InstanceMap | |
PlayerList typedef | Map | |
PlayerRelocation(Player *, float x, float y, float z, float orientation) | Map | |
rbegin() | GridRefManager< NGridType > | inline |
RefManager() | RefManager< GridRefManager< NGridType >, NGridType > | inline |
RemoveAllObjectsInRemoveList() | Map | |
RemoveAllPlayers() | Map | virtual |
RemoveCorpse(Corpse *corpse) | Map | |
RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid) | Map | |
RemoveFromActive(T *obj) | Map | |
RemoveFromActive(Creature *c) | Map | |
RemoveFromActive(DynamicObject *obj) | Map | |
RemoveFromMap(T *, bool) | Map | |
RemoveFromMap(Transport *obj, bool remove) | Map | |
RemoveGameObjectModel(const GameObjectModel &model) | Map | inline |
RemoveGORespawnTime(ObjectGuid::LowType dbGuid) | Map | |
RemoveOldCorpses() | Map | |
RemovePlayerFromMap(Player *, bool) override | InstanceMap | virtual |
RemoveUpdateObject(Object *obj) | Map | inline |
RemoveWorldObject(WorldObject *obj) | Map | inline |
rend() | GridRefManager< NGridType > | inline |
Reset(uint8 method) | InstanceMap | |
ResetGridExpiry(NGridType &grid, float factor=1) const | Map | inline |
resetMarkedCells() | Map | inline |
SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime) | Map | |
SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime) | Map | |
ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target) | Map | |
ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) | Map | |
SendInitTransports(Player *player) | Map | |
SendRemoveTransports(Player *player) | Map | |
SendResetWarnings(uint32 timeLeft) const | InstanceMap | |
SendToPlayers(WorldPacket const *data) const | Map | |
SendUpdateTransportVisibility(Player *player, std::set< uint32 > const &previousPhases) | Map | |
SendZoneDynamicInfo(Player *player) | Map | |
SetResetSchedule(bool on) | InstanceMap | |
SetUnloadLock(const GridCoord &p, bool on) | Map | inline |
SetUnloadReferenceLock(const GridCoord &p, bool on) | Map | inlineprotected |
SetZoneMusic(uint32 zoneId, uint32 musicId) | Map | |
SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime) | Map | |
SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade) | Map | |
SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0) | Map | |
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL) | Map | |
SwitchGridContainers(T *obj, bool on) | Map | |
SwitchGridContainers(Creature *obj, bool on) | Map | |
SwitchGridContainers(GameObject *obj, bool on) | Map | |
ToBattlegroundMap() | Map | inline |
ToBattlegroundMap() const | Map | inline |
ToInstanceMap() | Map | inline |
ToInstanceMap() const | Map | inline |
ToMapInstanced() | Map | inline |
ToMapInstanced() const | Map | inline |
TransportsContainer typedef | Map | protected |
UnloadAll() override | InstanceMap | virtual |
UnloadGrid(NGridType &ngrid, bool pForce) | Map | |
Update(const uint32) override | InstanceMap | virtual |
UpdateAreaDependentAuras() | Map | |
UpdateIteratorBack(Player *player) | Map | |
UpdateObjectsVisibilityFor(Player *player, Cell cell, CellCoord cellpair) | Map | |
UpdateObjectVisibility(WorldObject *obj, Cell cell, CellCoord cellpair) | Map | |
Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor) | Map | inline |
VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor) | Map | |
VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
~InstanceMap() | InstanceMap | |
~LinkedListHead() | LinkedListHead | inlinevirtual |
~Map() | Map | virtual |
~RefManager() | RefManager< GridRefManager< NGridType >, NGridType > | inlinevirtual |