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G3D::Map2D< Storage, Compute > Member List

This is the complete list of members for G3D::Map2D< Storage, Compute >, including all inherited members.

_wrapModeG3D::Map2D< Storage, Compute >protected
average() const G3D::Map2D< Storage, Compute >inline
bicubic(const Compute *ctrl, double s) const G3D::Map2D< Storage, Compute >inlineprotected
bicubic(float x, float y, WrapMode wrap) const G3D::Map2D< Storage, Compute >inline
bicubic(float x, float y) const G3D::Map2D< Storage, Compute >inline
bicubic(const Vector2 &p, WrapMode wrap) const G3D::Map2D< Storage, Compute >inline
bicubic(const Vector2 &p) const G3D::Map2D< Storage, Compute >inline
bilinear(float x, float y, WrapMode wrap) const G3D::Map2D< Storage, Compute >inline
bilinear(float x, float y) const G3D::Map2D< Storage, Compute >inline
bilinear(const Vector2 &p) const G3D::Map2D< Storage, Compute >inline
bilinear(const Vector2 &p, WrapMode wrap) const G3D::Map2D< Storage, Compute >inline
changed()G3D::Map2D< Storage, Compute >inline
ComputeType typedefG3D::Map2D< Storage, Compute >
create(int w=0, int h=0, WrapMode wrap=WrapMode::ERROR)G3D::Map2D< Storage, Compute >inlinestatic
crop(int newX, int newY, int newW, int newH)G3D::Map2D< Storage, Compute >inlinevirtual
crop(const Rect2D &rect)G3D::Map2D< Storage, Compute >inlinevirtual
dataG3D::Map2D< Storage, Compute >protected
fastGet(int x, int y) const G3D::Map2D< Storage, Compute >inline
fastSet(int x, int y, const Storage &v)G3D::Map2D< Storage, Compute >inline
flipHorizontal()G3D::Map2D< Storage, Compute >inlinevirtual
flipVertical()G3D::Map2D< Storage, Compute >inlinevirtual
get(int x, int y, WrapMode wrap) const G3D::Map2D< Storage, Compute >inline
get(int x, int y) const G3D::Map2D< Storage, Compute >inline
get(const Vector2int16 &p) const G3D::Map2D< Storage, Compute >inline
get(const Vector2int16 &p, WrapMode wrap) const G3D::Map2D< Storage, Compute >inline
get(int x, int y, WrapMode wrap)G3D::Map2D< Storage, Compute >inline
get(int x, int y)G3D::Map2D< Storage, Compute >inline
get(const Vector2int16 &p)G3D::Map2D< Storage, Compute >inline
getArray()G3D::Map2D< Storage, Compute >inline
getArray() const G3D::Map2D< Storage, Compute >inline
getCArray()G3D::Map2D< Storage, Compute >inline
getCArray() const G3D::Map2D< Storage, Compute >inline
hG3D::Map2D< Storage, Compute >protected
height() const G3D::Map2D< Storage, Compute >inline
inBounds(int x, int y) const G3D::Map2D< Storage, Compute >inline
inBounds(const Vector2int16 &v) const G3D::Map2D< Storage, Compute >inline
m_changedG3D::Map2D< Storage, Compute >protected
Map2D(int w, int h, WrapMode wrap)G3D::Map2D< Storage, Compute >inlineprotected
maybeFlipVertical(bool flip)G3D::Map2D< Storage, Compute >inline
mutexG3D::Map2D< Storage, Compute >
nearest(float x, float y, WrapMode wrap) const G3D::Map2D< Storage, Compute >inline
nearest(float x, float y) const G3D::Map2D< Storage, Compute >inline
nearest(const Vector2 &p) const G3D::Map2D< Storage, Compute >inline
rect2DBounds() const G3D::Map2D< Storage, Compute >inline
Ref typedefG3D::Map2D< Storage, Compute >
resize(uint32 newW, uint32 newH)G3D::Map2D< Storage, Compute >inline
set(const Vector2int16 &p, const Storage &v)G3D::Map2D< Storage, Compute >inline
set(int x, int y, const Storage &v, WrapMode wrap)G3D::Map2D< Storage, Compute >inline
set(int x, int y, const Storage &v)G3D::Map2D< Storage, Compute >inline
set(const shared_ptr< Map2D< Storage, T > > &src)G3D::Map2D< Storage, Compute >inline
setAll(const Storage &v)G3D::Map2D< Storage, Compute >inline
setChanged(bool c)G3D::Map2D< Storage, Compute >inline
setWrapMode(WrapMode m)G3D::Map2D< Storage, Compute >inline
size() const G3D::Map2D< Storage, Compute >inline
sizeInMemory() const G3D::Map2D< Storage, Compute >inline
slowGet(int x, int y, WrapMode wrap)G3D::Map2D< Storage, Compute >inlineprotected
StorageType typedefG3D::Map2D< Storage, Compute >
Type typedefG3D::Map2D< Storage, Compute >
wG3D::Map2D< Storage, Compute >protected
width() const G3D::Map2D< Storage, Compute >inline
wrapMode() const G3D::Map2D< Storage, Compute >inline
ZEROG3D::Map2D< Storage, Compute >protected
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual