AssistanceMovementGenerator(float _x, float _y, float _z) | AssistanceMovementGenerator | inline |
DoFinalize(Creature *) | PointMovementGenerator< Creature > | |
DoInitialize(Creature *) | PointMovementGenerator< Creature > | |
DoReset(Creature *) | PointMovementGenerator< Creature > | |
DoUpdate(Creature *, uint32) | PointMovementGenerator< Creature > | |
Finalize(Unit *) override | AssistanceMovementGenerator | virtual |
GetDestination(float &x, float &y, float &z) const | PointMovementGenerator< Creature > | inline |
GetMovementGeneratorType() const override | AssistanceMovementGenerator | inlinevirtual |
GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
Initialize(Unit *u) override | MovementGeneratorMedium< Creature, PointMovementGenerator< Creature > > | inlinevirtual |
MovementInform(Creature *) | PointMovementGenerator< Creature > | |
PointMovementGenerator(uint32 _id, float _x, float _y, float _z, bool _generatePath, float _speed=0.0f) | PointMovementGenerator< Creature > | inline |
Reset(Unit *u) override | MovementGeneratorMedium< Creature, PointMovementGenerator< Creature > > | inlinevirtual |
unitSpeedChanged() override | PointMovementGenerator< Creature > | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< Creature, PointMovementGenerator< Creature > > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |