| AssistanceMovementGenerator(float _x, float _y, float _z) | AssistanceMovementGenerator | inline |
| DoFinalize(Creature *) | PointMovementGenerator< Creature > | |
| DoInitialize(Creature *) | PointMovementGenerator< Creature > | |
| DoReset(Creature *) | PointMovementGenerator< Creature > | |
| DoUpdate(Creature *, uint32) | PointMovementGenerator< Creature > | |
| Finalize(Unit *) override | AssistanceMovementGenerator | virtual |
| GetDestination(float &x, float &y, float &z) const | PointMovementGenerator< Creature > | inline |
| GetMovementGeneratorType() const override | AssistanceMovementGenerator | inlinevirtual |
| GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
| Initialize(Unit *u) override | MovementGeneratorMedium< Creature, PointMovementGenerator< Creature > > | inlinevirtual |
| MovementInform(Creature *) | PointMovementGenerator< Creature > | |
| PointMovementGenerator(uint32 _id, float _x, float _y, float _z, bool _generatePath, float _speed=0.0f) | PointMovementGenerator< Creature > | inline |
| Reset(Unit *u) override | MovementGeneratorMedium< Creature, PointMovementGenerator< Creature > > | inlinevirtual |
| unitSpeedChanged() override | PointMovementGenerator< Creature > | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< Creature, PointMovementGenerator< Creature > > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |