addTempThreat(float threat) | HostileReference | inline |
addThreat(float modThreat) | HostileReference | |
addThreatPercent(int32 percent) | HostileReference | |
delink() | LinkedListElement | inline |
fireStatusChanged(ThreatRefStatusChangeEvent &threatRefStatusChangeEvent) | HostileReference | private |
GetSource() const | Reference< Unit, ThreatManager > | inline |
GetSourceUnit() | HostileReference | private |
getTarget() const | Reference< Unit, ThreatManager > | inline |
getTempThreatModifier() | HostileReference | inline |
getThreat() const | HostileReference | inline |
getUnitGuid() const | HostileReference | inline |
hasNext() const | LinkedListElement | inline |
hasPrev() const | LinkedListElement | inline |
HostileReference(Unit *refUnit, ThreatManager *threatManager, float threat) | HostileReference | |
iAccessible | HostileReference | private |
insertAfter(LinkedListElement *pElem) | LinkedListElement | inline |
insertBefore(LinkedListElement *pElem) | LinkedListElement | inline |
invalidate() | Reference< Unit, ThreatManager > | inline |
iOnline | HostileReference | private |
isAccessible() const | HostileReference | inline |
isInList() const | LinkedListElement | inline |
isOnline() const | HostileReference | inline |
isValid() const | Reference< Unit, ThreatManager > | inline |
iTempThreatModifier | HostileReference | private |
iThreat | HostileReference | private |
iUnitGuid | HostileReference | private |
link(Unit *toObj, ThreatManager *fromObj) | Reference< Unit, ThreatManager > | inline |
LinkedListElement() | LinkedListElement | inline |
next() | HostileReference | inline |
Reference< Unit, ThreatManager >::next() const | Reference< Unit, ThreatManager > | inline |
nocheck_next() | Reference< Unit, ThreatManager > | inline |
nocheck_next() const | Reference< Unit, ThreatManager > | inline |
nocheck_prev() | Reference< Unit, ThreatManager > | inline |
nocheck_prev() const | Reference< Unit, ThreatManager > | inline |
operator->() const | Reference< Unit, ThreatManager > | inline |
operator==(const HostileReference &hostileRef) const | HostileReference | inline |
prev() | Reference< Unit, ThreatManager > | inline |
prev() const | Reference< Unit, ThreatManager > | inline |
Reference() | Reference< Unit, ThreatManager > | inline |
removeReference() | HostileReference | |
resetTempThreat() | HostileReference | inline |
setAccessibleState(bool isAccessible) | HostileReference | |
setOnlineOfflineState(bool isOnline) | HostileReference | |
setTempThreat(float threat) | HostileReference | inline |
setThreat(float threat) | HostileReference | inline |
sourceObjectDestroyLink() override | HostileReference | virtual |
targetObjectBuildLink() override | HostileReference | virtual |
targetObjectDestroyLink() override | HostileReference | virtual |
unlink() | Reference< Unit, ThreatManager > | inline |
updateOnlineStatus() | HostileReference | |
~LinkedListElement() | LinkedListElement | inlinevirtual |
~Reference() | Reference< Unit, ThreatManager > | inlinevirtual |