Definition: BigNumber.h:28
uint8 Command2
Definition: WardenWin.h:41
uint8 Function2_set
Definition: WardenWin.h:48
Definition: ByteBuffer.h:70
virtual void HandleData(ByteBuffer &buff)=0
uint8 Unk1
Definition: WardenWin.h:35
virtual void RequestHash()=0
virtual void HandleHashResult(ByteBuffer &buff)=0
std::list< uint16 > _otherChecksTodo
Definition: WardenWin.h:81
uint8 Command1
Definition: WardenWin.h:32
virtual void RequestData()=0
std::list< uint16 > _memChecksTodo
Definition: WardenWin.h:82
uint16 Size3
Definition: WardenWin.h:51
uint32 Function3
Definition: WardenWin.h:56
virtual void Init(WorldSession *session, BigNumber *k)=0
std::list< uint16 > _currentChecks
Definition: WardenWin.h:83
uint32 CheckSumm2
Definition: WardenWin.h:43
uint8 Unk3
Definition: WardenWin.h:44
uint8 Unk4
Definition: WardenWin.h:45
uint8 Unk5
Definition: WardenWin.h:53
uint32 CheckSumm3
Definition: WardenWin.h:52
uint32_t uint32
Definition: Define.h:150
uint16_t uint16
Definition: Define.h:151
virtual ClientWardenModule * GetModuleForClient()=0
uint16 Size2
Definition: WardenWin.h:42
virtual void InitializeModule()=0
uint32 _serverTicks
Definition: WardenWin.h:80
uint8 Function3_set
Definition: WardenWin.h:57
uint8 Unk2
Definition: WardenWin.h:36
uint8 String_library1
Definition: WardenWin.h:38
uint16 Size1
Definition: WardenWin.h:33
Definition: WardenWin.h:65
#define TC_GAME_API
Definition: Define.h:134
uint8 String_library3
Definition: WardenWin.h:55
uint8 Unk6
Definition: WardenWin.h:54
uint8_t uint8
Definition: Define.h:152
uint32 Function2
Definition: WardenWin.h:47
uint8 Type
Definition: WardenWin.h:37
uint8 String_library2
Definition: WardenWin.h:46
uint8 Command3
Definition: WardenWin.h:50
Definition: WardenWin.h:30
Player session in the World.
Definition: WorldSession.h:882
uint32 CheckSumm1
Definition: WardenWin.h:34
uint32 Function1[4]
Definition: WardenWin.h:39
friend class WardenWin
Definition: Warden.h:97