18 #ifndef DEF_BARADIN_HOLD_H_
19 #define DEF_BARADIN_HOLD_H_
25 #define DataHeader "BH"
26 #define BHScriptName "instance_baradin_hold"
59 if (instance->GetInstanceScript())
61 return new AI(creature);
Definition: baradin_hold.h:45
uint32 const EncounterCount
Definition: baradin_hold.h:28
Definition: baradin_hold.h:50
Map * GetMap() const
Definition: Object.h:543
Definition: baradin_hold.h:41
Definition: baradin_hold.h:32
#define BHScriptName
Definition: baradin_hold.h:26
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: baradin_hold.h:40
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
#define sObjectMgr
Definition: ObjectMgr.h:1567
Definition: baradin_hold.h:51
Definition: baradin_hold.h:44
Definition: baradin_hold.h:33
InstanceMap * ToInstanceMap()
Definition: Map.h:495
Definition: CreatureAI.h:68
uint32_t uint32
Definition: Define.h:150
Definition: baradin_hold.h:43
Definition: baradin_hold.h:34
Definition: baradin_hold.h:39
CreatureAI * GetBaradinHoldAI(Creature *creature)
Definition: baradin_hold.h:56
Definition: baradin_hold.h:52
CreatureIds
Definition: baradin_hold.h:37