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the_eye.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
4  *
5  * This program is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License as published by the
7  * Free Software Foundation; either version 2 of the License, or (at your
8  * option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef DEF_THE_EYE_H
20 #define DEF_THE_EYE_H
21 
22 #define DataHeader "TE"
23 
25 
27 {
28  // Encounter States/Boss GUIDs
30  DATA_ALAR = 1,
33 
39 
40  // Additional Data
44 };
45 
47 {
48  NPC_SANGUINAR = 20060,
49  NPC_CAPERNIAN = 20062,
50  NPC_TELONICUS = 20063,
51  NPC_THALADRED = 20064,
52  NPC_KAELTHAS = 19622,
54  NPC_ALAR = 19514
55 };
56 
58 {
64 };
65 
66 #endif
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DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
uint32 const EncounterCount
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uint32_t uint32
Definition: Define.h:150
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CreatureIds
Definition: baradin_hold.h:37