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the_eye.h
Go to the documentation of this file.
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEF_THE_EYE_H
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#define DEF_THE_EYE_H
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#define DataHeader "TE"
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uint32
const
EncounterCount
= 4;
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enum
DataTypes
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{
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// Encounter States/Boss GUIDs
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DATA_KAELTHAS
= 0,
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DATA_ALAR
= 1,
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DATA_HIGH_ASTROMANCER_SOLARIAN
= 2,
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DATA_VOID_REAVER
= 3,
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DATA_ASTROMANCER
= 4,
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DATA_GRANDASTROMANCERCAPERNIAN
= 5,
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DATA_LORDSANGUINAR
= 6,
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DATA_MASTERENGINEERTELONICUS
= 7,
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DATA_THALADREDTHEDARKENER
= 8,
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// Additional Data
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DATA_KAEL_STATUE_LEFT
= 9,
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DATA_KAEL_STATUE_RIGHT
= 10,
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DATA_TEMPEST_BRIDGE_WINDOW
= 11
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};
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enum
CreatureIds
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{
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NPC_SANGUINAR
= 20060,
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NPC_CAPERNIAN
= 20062,
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NPC_TELONICUS
= 20063,
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NPC_THALADRED
= 20064,
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NPC_KAELTHAS
= 19622,
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NPC_HIGH_ASTROMANCER_SOLARIAN
= 18805,
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NPC_ALAR
= 19514
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};
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enum
GameObjectIds
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{
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GO_TEMPEST_BRIDDGE_WINDOW
= 184069,
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GO_KAEL_STATUE_RIGHT
= 184596,
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GO_KAEL_STATUE_LEFT
= 184597,
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GO_ARCANE_DOOR_LEFT
= 184324,
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GO_ARCANE_DOOR_RIGHT
= 184325
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};
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#endif
DATA_MASTERENGINEERTELONICUS
Definition:
the_eye.h:37
DATA_ALAR
Definition:
the_eye.h:30
NPC_SANGUINAR
Definition:
the_eye.h:48
DATA_ASTROMANCER
Definition:
the_eye.h:34
DATA_LORDSANGUINAR
Definition:
the_eye.h:36
DATA_KAEL_STATUE_LEFT
Definition:
the_eye.h:41
NPC_HIGH_ASTROMANCER_SOLARIAN
Definition:
the_eye.h:53
NPC_ALAR
Definition:
the_eye.h:54
DATA_HIGH_ASTROMANCER_SOLARIAN
Definition:
the_eye.h:31
GO_KAEL_STATUE_LEFT
Definition:
the_eye.h:61
DATA_TEMPEST_BRIDGE_WINDOW
Definition:
the_eye.h:43
DataTypes
DataTypes
Definition:
baradin_hold.h:30
GameObjectIds
GameObjectIds
Definition:
baradin_hold.h:48
EncounterCount
uint32 const EncounterCount
Definition:
the_eye.h:24
DATA_VOID_REAVER
Definition:
the_eye.h:32
DATA_GRANDASTROMANCERCAPERNIAN
Definition:
the_eye.h:35
uint32
uint32_t uint32
Definition:
Define.h:150
DATA_KAELTHAS
Definition:
the_eye.h:29
DATA_KAEL_STATUE_RIGHT
Definition:
the_eye.h:42
GO_TEMPEST_BRIDDGE_WINDOW
Definition:
the_eye.h:59
NPC_TELONICUS
Definition:
the_eye.h:50
GO_KAEL_STATUE_RIGHT
Definition:
the_eye.h:60
DATA_THALADREDTHEDARKENER
Definition:
the_eye.h:38
NPC_CAPERNIAN
Definition:
the_eye.h:49
GO_ARCANE_DOOR_LEFT
Definition:
the_eye.h:62
NPC_THALADRED
Definition:
the_eye.h:51
GO_ARCANE_DOOR_RIGHT
Definition:
the_eye.h:63
NPC_KAELTHAS
Definition:
the_eye.h:52
CreatureIds
CreatureIds
Definition:
baradin_hold.h:37
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