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TrinityCore
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This is the complete list of members for Map, including all inherited members.
| _corpseBones | Map | private |
| _corpsesByCell | Map | private |
| _corpsesByPlayer | Map | private |
| _creatureBySpawnIdStore | Map | private |
| _creatureRespawnTimes | Map | private |
| _creaturesToMove | Map | private |
| _creatureToMoveLock | Map | private |
| _defaultLight | Map | private |
| _dynamicObjectsToMove | Map | private |
| _dynamicObjectsToMoveLock | Map | private |
| _dynamicTree | Map | protected |
| _FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) const | Map | inlineprivate |
| _gameobjectBySpawnIdStore | Map | private |
| _gameObjectsToMove | Map | private |
| _gameObjectsToMoveLock | Map | private |
| _GetScriptCreature(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptCreatureSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo, bool bReverse=false) const | Map | inlineprivate |
| _GetScriptPlayer(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptPlayerSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptUnit(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptWorldObject(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _goRespawnTimes | Map | private |
| _gridLock | Map | protected |
| _guidGenerators | Map | private |
| _mapLock | Map | protected |
| _objectsStore | Map | private |
| _ScriptProcessDoor(Object *source, Object *target, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _transports | Map | protected |
| _transportsUpdateIter | Map | protected |
| _updateObjects | Map | private |
| _zoneDynamicInfo | Map | private |
| ActiveNonPlayers typedef | Map | protected |
| ActiveObjectsNearGrid(NGridType const &ngrid) const | Map | |
| AddCorpse(Corpse *corpse) | Map | |
| AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) | Map | private |
| AddDynamicObjectToMoveList(DynamicObject *go, float x, float y, float z, float ang) | Map | private |
| AddGameObjectToMoveList(GameObject *go, float x, float y, float z, float ang) | Map | private |
| AddObjectToRemoveList(WorldObject *obj) | Map | |
| AddObjectToSwitchList(WorldObject *obj, bool on) | Map | |
| AddPlayerToMap(Player *player, bool initPlayer=true) | Map | virtual |
| AddToActive(T *obj) | Map | |
| AddToActive(Creature *c) | Map | |
| AddToActive(DynamicObject *d) | Map | |
| AddToActiveHelper(WorldObject *obj) | Map | inlineprivate |
| AddToGrid(T *object, Cell const &cell) | Map | private |
| AddToGrid(Creature *obj, Cell const &cell) | Map | |
| AddToGrid(GameObject *obj, Cell const &cell) | Map | |
| AddToGrid(DynamicObject *obj, Cell const &cell) | Map | |
| AddToGrid(Corpse *obj, Cell const &cell) | Map | |
| AddToMap(T *) | Map | |
| AddToMap(Transport *obj) | Map | |
| AddUpdateObject(Object *obj) | Map | inline |
| AddWorldObject(WorldObject *obj) | Map | inline |
| Balance() | Map | inline |
| begin() | GridRefManager< NGridType > | inline |
| buildNGridLinkage(NGridType *pNGridType) | Map | inlineprivate |
| CAN_ENTER enum value | Map | |
| CANNOT_ENTER_ALREADY_IN_MAP enum value | Map | |
| CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE enum value | Map | |
| CANNOT_ENTER_DIFFICULTY_UNAVAILABLE enum value | Map | |
| CANNOT_ENTER_INSTANCE_BIND_MISMATCH enum value | Map | |
| CANNOT_ENTER_MAX_PLAYERS enum value | Map | |
| CANNOT_ENTER_NO_ENTRY enum value | Map | |
| CANNOT_ENTER_NOT_IN_RAID enum value | Map | |
| CANNOT_ENTER_TOO_MANY_INSTANCES enum value | Map | |
| CANNOT_ENTER_UNINSTANCED_DUNGEON enum value | Map | |
| CANNOT_ENTER_UNSPECIFIED_REASON enum value | Map | |
| CANNOT_ENTER_ZONE_IN_COMBAT enum value | Map | |
| CannotEnter(Player *) | Map | inlinevirtual |
| CanUnload(uint32 diff) | Map | inline |
| CheckGridIntegrity(Creature *c, bool moved) const | Map | |
| clearReferences() | RefManager< GridRefManager< NGridType >, NGridType > | inline |
| ContainsGameObjectModel(const GameObjectModel &model) const | Map | inline |
| ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false) | Map | |
| CreatureBySpawnIdContainer typedef | Map | |
| CreatureCellRelocation(Creature *creature, Cell new_cell) | Map | private |
| CreatureGroupHolder | Map | |
| CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true) | Map | |
| CreatureRespawnRelocation(Creature *c, bool diffGridOnly) | Map | |
| decSize() | LinkedListHead | inline |
| DelayedUpdate(const uint32 diff) | Map | virtual |
| DeleteCorpseData() | Map | |
| DeleteFromWorld(T *) | Map | private |
| DeleteFromWorld(Player *player) | Map | |
| DeleteFromWorld(Transport *transport) | Map | |
| DeleteRespawnTimes() | Map | |
| DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) | Map | static |
| DeleteStateMachine() | Map | static |
| DynamicObjectCellRelocation(DynamicObject *go, Cell new_cell) | Map | private |
| DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float orientation) | Map | |
| end() | GridRefManager< NGridType > | inline |
| EnsureGridCreated(const GridCoord &) | Map | private |
| EnsureGridCreated_i(const GridCoord &) | Map | private |
| EnsureGridLoaded(Cell const &) | Map | private |
| EnsureGridLoadedForActiveObject(Cell const &, WorldObject *object) | Map | private |
| EnterState enum name | Map | |
| ExistMap(uint32 mapid, int gx, int gy) | Map | static |
| ExistVMap(uint32 mapid, int gx, int gy) | Map | static |
| GameObjectBySpawnIdContainer typedef | Map | |
| GameObjectCellRelocation(GameObject *go, Cell new_cell) | Map | private |
| GameObjectRelocation(GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true) | Map | |
| GameObjectRespawnRelocation(GameObject *go, bool diffGridOnly) | Map | |
| GenerateLowGuid() | Map | inline |
| GetAreaId(float x, float y, float z, bool *isOutdoors) const | Map | |
| GetAreaId(float x, float y, float z) const | Map | |
| GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const | Map | |
| GetAreaTrigger(ObjectGuid const &guid) | Map | |
| GetCorpse(ObjectGuid const &guid) | Map | |
| GetCorpseByPlayer(ObjectGuid const &ownerGuid) const | Map | inline |
| GetCorpsesInCell(uint32 cellId) const | Map | inline |
| GetCreature(ObjectGuid const &guid) | Map | |
| GetCreatureBySpawnIdStore() | Map | inline |
| GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const | Map | inline |
| GetDifficultyID() const | Map | inline |
| GetDifficultyLootBonusTreeMod() const | Map | |
| GetDynamicObject(ObjectGuid const &guid) | Map | |
| GetEntrancePos(int32 &mapid, float &x, float &y) | Map | inline |
| GetEntry() const | Map | inline |
| getFirst() | GridRefManager< NGridType > | inline |
| RefManager< GridRefManager< NGridType >, NGridType >::getFirst() const | RefManager< GridRefManager< NGridType >, NGridType > | inline |
| GetGameObject(ObjectGuid const &guid) | Map | |
| GetGameObjectBySpawnIdStore() | Map | inline |
| GetGORespawnTime(ObjectGuid::LowType dbGuid) const | Map | inline |
| GetGrid(float x, float y) | Map | inlineprivate |
| GetGridExpiry(void) const | Map | inline |
| GetGuidSequenceGenerator() | Map | inlineprivate |
| GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | |
| GetHeight(uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | |
| GetId(void) const | Map | inline |
| GetInstanceId() const | Map | inline |
| getLast() | GridRefManager< NGridType > | inline |
| RefManager< GridRefManager< NGridType >, NGridType >::getLast() const | RefManager< GridRefManager< NGridType >, NGridType > | inline |
| GetLinkedRespawnTime(ObjectGuid guid) const | Map | |
| getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data=nullptr) const | Map | |
| GetMapDifficulty() const | Map | |
| GetMapName() const | Map | |
| GetMinHeight(float x, float y) const | Map | |
| getNGrid(uint32 x, uint32 y) const | Map | inlineprivate |
| getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) | Map | |
| GetObjectsStore() | Map | inline |
| GetOwnerGuildId(uint32=TEAM_OTHER) const | Map | inlinevirtual |
| GetParent() const | Map | inline |
| GetPet(ObjectGuid const &guid) | Map | |
| GetPlayers() const | Map | inline |
| GetPlayersCountExceptGMs() const | Map | |
| getSize() const | LinkedListHead | inline |
| GetSpawnMode() const | Map | inline |
| GetTerrainType(float x, float y) const | Map | |
| GetTransport(ObjectGuid const &guid) | Map | |
| GetUnloadLock(const GridCoord &p) const | Map | inline |
| GetVisibilityRange() const | Map | inline |
| GetWaterLevel(float x, float y) const | Map | |
| GetWaterOrGroundLevel(float x, float y, float z, float *ground=NULL, bool swim=false) const | Map | |
| GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid, float x, float y, float z) const | Map | |
| GetZoneId(float x, float y, float z) const | Map | |
| GridMaps | Map | private |
| HavePlayers() const | Map | inline |
| i_gridExpiry | Map | private |
| i_grids | Map | private |
| i_InstanceId | Map | protected |
| i_mapEntry | Map | protected |
| i_objectsToRemove | Map | private |
| i_objectsToSwitch | Map | private |
| i_scriptLock | Map | private |
| i_spawnMode | Map | protected |
| i_worldObjects | Map | private |
| incSize() | LinkedListHead | inline |
| InitializeObject(T *obj) | Map | private |
| InitializeObject(Creature *obj) | Map | |
| InitializeObject(GameObject *obj) | Map | |
| InitStateMachine() | Map | static |
| InitVisibilityDistance() | Map | virtual |
| insertFirst(LinkedListElement *pElem) | LinkedListHead | inline |
| InsertGameObjectModel(const GameObjectModel &model) | Map | inline |
| insertLast(LinkedListElement *pElem) | LinkedListHead | inline |
| Instanceable() const | Map | inline |
| Is25ManRaid() const | Map | inline |
| IsBattleArena() const | Map | inline |
| IsBattleground() const | Map | inline |
| IsBattlegroundOrArena() const | Map | inline |
| isCellMarked(uint32 pCellId) | Map | inline |
| IsDungeon() const | Map | inline |
| isEmpty() const | LinkedListHead | inline |
| IsGarrison() const | Map | inline |
| IsGridLoaded(float x, float y) const | Map | inline |
| IsGridLoaded(const GridCoord &) const | Map | private |
| isGridObjectDataLoaded(uint32 x, uint32 y) const | Map | inlineprivate |
| IsHeroic() const | Map | |
| isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const | Map | |
| IsInWater(float x, float y, float z, LiquidData *data=nullptr) const | Map | |
| IsNonRaidDungeon() const | Map | inline |
| IsOutdoors(float x, float y, float z) const | Map | |
| IsRaid() const | Map | inline |
| IsRaidOrHeroicDungeon() const | Map | inline |
| IsRemovalGrid(float x, float y) const | Map | inline |
| IsUnderWater(float x, float y, float z) const | Map | |
| iterator typedef | GridRefManager< NGridType > | |
| LinkedListHead() | LinkedListHead | inline |
| LoadCorpseData() | Map | |
| LoadGrid(float x, float y) | Map | |
| LoadGridObjects(NGridType *grid, Cell const &cell) | Map | protectedvirtual |
| LoadMap(int gx, int gy, bool reload=false) | Map | private |
| LoadMapAndVMap(int gx, int gy) | Map | private |
| LoadMMap(int gx, int gy) | Map | private |
| LoadRespawnTimes() | Map | |
| LoadVMap(int gx, int gy) | Map | private |
| m_activeNonPlayers | Map | protected |
| m_activeNonPlayersIter | Map | protected |
| m_mapRefIter | Map | protected |
| m_mapRefManager | Map | protected |
| m_parentMap | Map | private |
| m_scriptSchedule | Map | private |
| m_unloadTimer | Map | protected |
| m_VisibilityNotifyPeriod | Map | protected |
| m_VisibleDistance | Map | protected |
| Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map *_parent=NULL) | Map | |
| MapReference class | Map | friend |
| markCell(uint32 pCellId) | Map | inline |
| marked_cells | Map | private |
| MoveAllCreaturesInMoveList() | Map | |
| MoveAllDynamicObjectsInMoveList() | Map | |
| MoveAllGameObjectsInMoveList() | Map | |
| PlayerList typedef | Map | |
| PlayerRelocation(Player *, float x, float y, float z, float orientation) | Map | |
| ProcessRelocationNotifies(const uint32 diff) | Map | private |
| rbegin() | GridRefManager< NGridType > | inline |
| RefManager() | RefManager< GridRefManager< NGridType >, NGridType > | inline |
| RemoveAllObjectsInRemoveList() | Map | |
| RemoveAllPlayers() | Map | virtual |
| RemoveCorpse(Corpse *corpse) | Map | |
| RemoveCreatureFromMoveList(Creature *c) | Map | private |
| RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid) | Map | |
| RemoveDynamicObjectFromMoveList(DynamicObject *go) | Map | private |
| RemoveFromActive(T *obj) | Map | |
| RemoveFromActive(Creature *c) | Map | |
| RemoveFromActive(DynamicObject *obj) | Map | |
| RemoveFromActiveHelper(WorldObject *obj) | Map | inlineprivate |
| RemoveFromMap(T *, bool) | Map | |
| RemoveFromMap(Transport *obj, bool remove) | Map | |
| RemoveGameObjectFromMoveList(GameObject *go) | Map | private |
| RemoveGameObjectModel(const GameObjectModel &model) | Map | inline |
| RemoveGORespawnTime(ObjectGuid::LowType dbGuid) | Map | |
| RemoveOldCorpses() | Map | |
| RemovePlayerFromMap(Player *, bool) | Map | virtual |
| RemoveUpdateObject(Object *obj) | Map | inline |
| RemoveWorldObject(WorldObject *obj) | Map | inline |
| rend() | GridRefManager< NGridType > | inline |
| ResetGridExpiry(NGridType &grid, float factor=1) const | Map | inline |
| resetMarkedCells() | Map | inline |
| SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime) | Map | |
| SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime) | Map | |
| ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target) | Map | |
| ScriptScheduleMap typedef | Map | private |
| ScriptsProcess() | Map | private |
| ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) | Map | |
| SendInitSelf(Player *player) | Map | private |
| SendInitTransports(Player *player) | Map | |
| SendObjectUpdates() | Map | private |
| SendRemoveTransports(Player *player) | Map | |
| SendToPlayers(WorldPacket const *data) const | Map | |
| SendUpdateTransportVisibility(Player *player, std::set< uint32 > const &previousPhases) | Map | |
| SendZoneDynamicInfo(Player *player) | Map | |
| setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) | Map | inlineprivate |
| setNGrid(NGridType *grid, uint32 x, uint32 y) | Map | inlineprivate |
| SetTimer(uint32 t) | Map | inlineprivate |
| SetUnloadLock(const GridCoord &p, bool on) | Map | inline |
| SetUnloadReferenceLock(const GridCoord &p, bool on) | Map | inlineprotected |
| SetZoneMusic(uint32 zoneId, uint32 musicId) | Map | |
| SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime) | Map | |
| SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade) | Map | |
| SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0) | Map | |
| SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL) | Map | |
| SwitchGridContainers(T *obj, bool on) | Map | |
| SwitchGridContainers(Creature *obj, bool on) | Map | |
| SwitchGridContainers(GameObject *obj, bool on) | Map | |
| ToBattlegroundMap() | Map | inline |
| ToBattlegroundMap() const | Map | inline |
| ToInstanceMap() | Map | inline |
| ToInstanceMap() const | Map | inline |
| ToMapInstanced() | Map | inline |
| ToMapInstanced() const | Map | inline |
| TransportsContainer typedef | Map | protected |
| UnloadAll() | Map | virtual |
| UnloadGrid(NGridType &ngrid, bool pForce) | Map | |
| Update(const uint32) | Map | virtual |
| UpdateActiveCells(const float &x, const float &y, const uint32 t_diff) | Map | private |
| UpdateAreaDependentAuras() | Map | |
| UpdateIteratorBack(Player *player) | Map | |
| UpdateObjectsVisibilityFor(Player *player, Cell cell, CellCoord cellpair) | Map | |
| UpdateObjectVisibility(WorldObject *obj, Cell cell, CellCoord cellpair) | Map | |
| Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor) | Map | inline |
| VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
| VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
| VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
| VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor) | Map | |
| VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier) | Map | inline |
| ~LinkedListHead() | LinkedListHead | inlinevirtual |
| ~Map() | Map | virtual |
| ~RefManager() | RefManager< GridRefManager< NGridType >, NGridType > | inlinevirtual |
1.8.8