| DoFinalize(T *) | PointMovementGenerator< T > | |
| DoInitialize(T *) | PointMovementGenerator< T > | |
| DoReset(T *) | PointMovementGenerator< T > | |
| DoUpdate(T *, uint32) | PointMovementGenerator< T > | |
| Finalize(Unit *u) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
| GetDestination(float &x, float &y, float &z) const | PointMovementGenerator< T > | inline |
| GetMovementGeneratorType() const override | PointMovementGenerator< T > | inlinevirtual |
| GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
| i_recalculateSpeed | PointMovementGenerator< T > | private |
| i_x | PointMovementGenerator< T > | private |
| i_y | PointMovementGenerator< T > | private |
| i_z | PointMovementGenerator< T > | private |
| id | PointMovementGenerator< T > | private |
| Initialize(Unit *u) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
| m_generatePath | PointMovementGenerator< T > | private |
| MovementInform(T *) | PointMovementGenerator< T > | |
| PointMovementGenerator(uint32 _id, float _x, float _y, float _z, bool _generatePath, float _speed=0.0f) | PointMovementGenerator< T > | inline |
| Reset(Unit *u) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
| speed | PointMovementGenerator< T > | private |
| unitSpeedChanged() override | PointMovementGenerator< T > | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, PointMovementGenerator< T > > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |