TrinityCore
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This is the complete list of members for G3D::PhysicsFrame, including all inherited members.
deserialize(class BinaryInput &b) | G3D::PhysicsFrame | |
lerp(const PhysicsFrame &other, float alpha) const | G3D::PhysicsFrame | |
operator CFrame() const | G3D::PhysicsFrame | |
operator!=(const PhysicsFrame &other) const | G3D::PhysicsFrame | inline |
operator*(const PhysicsFrame &other) const | G3D::PhysicsFrame | |
operator*(float f) const | G3D::PhysicsFrame | inline |
operator*=(float f) | G3D::PhysicsFrame | inline |
operator+(const PhysicsFrame &f) const | G3D::PhysicsFrame | inline |
operator+=(const PhysicsFrame &f) | G3D::PhysicsFrame | inline |
operator=(const PhysicsFrame &p) | G3D::PhysicsFrame | inline |
operator==(const PhysicsFrame &other) const | G3D::PhysicsFrame | inline |
PhysicsFrame() | G3D::PhysicsFrame | |
PhysicsFrame(const Vector3 &translation) | G3D::PhysicsFrame | inline |
PhysicsFrame(const Quat &rot, const Vector3 &translation) | G3D::PhysicsFrame | inline |
PhysicsFrame(const Matrix3 &rot, const Vector3 &translation) | G3D::PhysicsFrame | inline |
PhysicsFrame(const Matrix3 &rot) | G3D::PhysicsFrame | inline |
PhysicsFrame(const CoordinateFrame &coordinateFrame) | G3D::PhysicsFrame | |
PhysicsFrame(const class Any &any) | G3D::PhysicsFrame | |
rotation | G3D::PhysicsFrame | |
serialize(class BinaryOutput &b) const | G3D::PhysicsFrame | |
toAny() const | G3D::PhysicsFrame | |
translation | G3D::PhysicsFrame | |
~PhysicsFrame() | G3D::PhysicsFrame | inlinevirtual |