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TrinityCore
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This is the complete list of members for go_blackfathom_fire, including all inherited members.
| GameObjectScript(const char *name) | GameObjectScript | protected |
| GetAI(GameObject *) const | GameObjectScript | inlinevirtual |
| GetDialogStatus(Player *, GameObject *) | GameObjectScript | inlinevirtual |
| GetName() const | ScriptObject | inline |
| go_blackfathom_fire() | go_blackfathom_fire | inline |
| OnDamaged(GameObject *, Player *) | GameObjectScript | inlinevirtual |
| OnDestroyed(GameObject *, Player *) | GameObjectScript | inlinevirtual |
| OnDummyEffect(Unit *, uint32, SpellEffIndex, GameObject *) | GameObjectScript | inlinevirtual |
| OnGameObjectStateChanged(GameObject *, uint32) | GameObjectScript | inlinevirtual |
| OnGossipHello(Player *, GameObject *go) override | go_blackfathom_fire | inlinevirtual |
| OnGossipSelect(Player *, GameObject *, uint32, uint32) | GameObjectScript | inlinevirtual |
| OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *) | GameObjectScript | inlinevirtual |
| OnLootStateChanged(GameObject *, uint32, Unit *) | GameObjectScript | inlinevirtual |
| OnQuestAccept(Player *, GameObject *, Quest const *) | GameObjectScript | inlinevirtual |
| OnQuestReward(Player *, GameObject *, Quest const *, uint32) | GameObjectScript | inlinevirtual |
| OnUpdate(GameObject *, uint32) | UpdatableScript< GameObject > | inlinevirtual |
| ScriptObject(const char *name) | ScriptObject | inlineprotected |
| UpdatableScript() | UpdatableScript< GameObject > | inlineprotected |
| ~ScriptObject() | ScriptObject | inlineprotectedvirtual |
| ~UpdatableScript() | UpdatableScript< GameObject > | inlineprotectedvirtual |
1.8.8