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gundrak.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License as published by the
6  * Free Software Foundation; either version 2 of the License, or (at your
7  * option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef GUNDRAK_H_
19 #define GUNDRAK_H_
20 
21 #define GundrakScriptName "instance_gundrak"
22 #define DataHeader "GD"
23 
25 
27 {
28  // Encounter Ids // Encounter States // Boss GUIDs
34 
35  // Additional Objects
39 
44 
48 
50 };
51 
53 {
54  NPC_SLAD_RAN = 29304,
55  NPC_MOORABI = 29305,
56  NPC_GAL_DARAH = 29306,
61 };
62 
64 {
66  GO_MOORABI_ALTAR = 192519,
77  GO_TRAPDOOR = 193188,
78  GO_COLLISION = 192633,
79 };
80 
82 {
86 };
87 
89 {
91 };
92 
93 template<class AI>
94 inline AI* GetGundrakAI(Creature* creature)
95 {
96  return GetInstanceAI<AI>(creature, GundrakScriptName);
97 }
98 
99 #endif // GUNDRAK_H_
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AI * GetGundrakAI(Creature *creature)
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DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: gundrak.h:71
Definition: Creature.h:467
uint32 const EncounterCount
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SpellIds
Definition: stratholme.h:79
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InstanceMisc
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uint32_t uint32
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#define GundrakScriptName
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CreatureIds
Definition: baradin_hold.h:37
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