This is the complete list of members for G3D::LightweightConduit, including all inherited members.
| alreadyReadMessage | G3D::LightweightConduit | private |
| binaryOutput | G3D::Conduit | protected |
| bReceived | G3D::Conduit | protected |
| bSent | G3D::Conduit | protected |
| bytesReceived() const | G3D::Conduit | |
| bytesSent() const | G3D::Conduit | |
| Conduit() | G3D::Conduit | protected |
| create(uint16 receivePort, bool enableReceive, bool enableBroadcast) | G3D::LightweightConduit | static |
| LightweightConduit(uint16 receivePort, bool enableReceive, bool enableBroadcast) | G3D::LightweightConduit | private |
| maxMessageSize() const | G3D::LightweightConduit | inline |
| messageBuffer | G3D::LightweightConduit | private |
| messageSender | G3D::LightweightConduit | private |
| messagesReceived() const | G3D::Conduit | |
| messagesSent() const | G3D::Conduit | |
| messageType | G3D::LightweightConduit | private |
| messageWaiting() | G3D::LightweightConduit | virtual |
| mReceived | G3D::Conduit | protected |
| mSent | G3D::Conduit | protected |
| MTU | G3D::LightweightConduit | private |
| NetworkDevice class | G3D::LightweightConduit | friend |
| ok() const | G3D::Conduit | |
| receive(NetAddress &sender) | G3D::LightweightConduit | |
| receive(NetAddress &sender, T &message) | G3D::LightweightConduit | inline |
| receive() | G3D::LightweightConduit | inline |
| send(const NetAddress &a, uint32 type, const T &msg) | G3D::LightweightConduit | inline |
| send(const Array< NetAddress > &a, uint32 type, const T &m) | G3D::LightweightConduit | inline |
| sendBuffer(const NetAddress &a, BinaryOutput &b) | G3D::LightweightConduit | private |
| serializeMessage(uint32 type, const T &m, BinaryOutput &b) const | G3D::LightweightConduit | inlineprivate |
| sock | G3D::Conduit | protected |
| waitingMessageType() | G3D::LightweightConduit | virtual |
| ~Conduit() | G3D::Conduit | virtual |
| ~LightweightConduit() | G3D::LightweightConduit | |
| ~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |