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npc_cw_area_trigger::npc_cw_area_triggerAI Struct Reference

Public Member Functions

 npc_cw_area_triggerAI (Creature *creature)
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
virtual void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_cw_area_trigger::npc_cw_area_triggerAI::npc_cw_area_triggerAI ( Creature creature)
inline
980  : ScriptedAI(creature)
981  {
983  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: childrens_week.cpp:131
Creature *const me
Definition: CreatureAI.h:71
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664

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Member Function Documentation

void npc_cw_area_trigger::npc_cw_area_triggerAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

986  {
987  if (who && me->GetDistance2d(who) < 20.0f)
988  if (Player* player = who->ToPlayer())
989  if (player->HasAura(SPELL_ORPHAN_OUT))
990  {
991  uint32 questId = 0;
992  uint32 orphanId = 0;
993  switch (me->GetEntry())
994  {
997  orphanId = player->GetTeam() == ALLIANCE ? ORPHAN_DRAENEI : ORPHAN_BLOOD_ELF;
998  break;
1000  questId = QUEST_THE_SEAT_OF_THE_NARUU;
1001  orphanId = ORPHAN_DRAENEI;
1002  break;
1004  questId = QUEST_CALL_ON_THE_FARSEER;
1005  orphanId = ORPHAN_DRAENEI;
1006  break;
1009  orphanId = ORPHAN_DRAENEI;
1010  break;
1013  orphanId = ORPHAN_DRAENEI;
1014  break;
1017  orphanId = ORPHAN_BLOOD_ELF;
1018  break;
1021  orphanId = ORPHAN_BLOOD_ELF;
1022  break;
1024  if (player->GetQuestStatus(QUEST_NOW_WHEN_I_GROW_UP) == QUEST_STATUS_INCOMPLETE && !getOrphanGUID(player, ORPHAN_BLOOD_ELF).IsEmpty())
1025  {
1026  player->AreaExploredOrEventHappens(QUEST_NOW_WHEN_I_GROW_UP);
1027  if (player->GetQuestStatus(QUEST_NOW_WHEN_I_GROW_UP) == QUEST_STATUS_COMPLETE)
1028  if (Creature* samuro = me->FindNearestCreature(25151, 20.0f))
1029  {
1030  uint32 emote = 0;
1031  switch (urand(1, 5))
1032  {
1033  case 1:
1034  emote = EMOTE_ONESHOT_WAVE;
1035  break;
1036  case 2:
1037  emote = EMOTE_ONESHOT_ROAR;
1038  break;
1039  case 3:
1040  emote = EMOTE_ONESHOT_FLEX;
1041  break;
1042  case 4:
1043  emote = EMOTE_ONESHOT_SALUTE;
1044  break;
1045  case 5:
1046  emote = EMOTE_ONESHOT_DANCE;
1047  break;
1048  }
1049  samuro->HandleEmoteCommand(emote);
1050  }
1051  }
1052  break;
1053  }
1054  if (questId && orphanId && !getOrphanGUID(player, orphanId).IsEmpty() && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
1055  player->AreaExploredOrEventHappens(questId);
1056  }
1057  }
Definition: SharedDefines.h:2433
Definition: childrens_week.cpp:91
Definition: childrens_week.cpp:92
Definition: childrens_week.cpp:121
Definition: QuestDef.h:111
Definition: childrens_week.cpp:122
Definition: childrens_week.cpp:95
Definition: childrens_week.cpp:27
Definition: childrens_week.cpp:118
Definition: Creature.h:467
ObjectGuid getOrphanGUID(Player *player, uint32 orphan)
Definition: childrens_week.cpp:134
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: childrens_week.cpp:28
Definition: SharedDefines.h:2460
Definition: childrens_week.cpp:98
Definition: SharedDefines.h:2467
Player * ToPlayer()
Definition: Object.h:191
Definition: childrens_week.cpp:97
Definition: SharedDefines.h:1000
Definition: childrens_week.cpp:115
Definition: childrens_week.cpp:93
Creature *const me
Definition: CreatureAI.h:71
Definition: childrens_week.cpp:99
Definition: childrens_week.cpp:94
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Definition: childrens_week.cpp:120
Definition: childrens_week.cpp:96
Definition: childrens_week.cpp:116
Definition: SharedDefines.h:2425
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: childrens_week.cpp:119
Definition: childrens_week.cpp:117
Definition: QuestDef.h:113
uint32 GetEntry() const
Definition: Object.h:107
Definition: SharedDefines.h:2415
Definition: childrens_week.cpp:129
bool IsEmpty() const
Definition: ObjectGuid.h:242

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The documentation for this struct was generated from the following file: