TrinityCore
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This is the complete list of members for Object, including all inherited members.
_changesMask | Object | protected |
_ConcatFields(uint16 startIndex, uint16 size) const | Object | protected |
_Create(ObjectGuid const &guid) | Object | protected |
_dynamicChangesArrayMask | Object | protected |
_dynamicChangesMask | Object | protected |
_dynamicValues | Object | protected |
_dynamicValuesCount | Object | protected |
_fieldNotifyFlags | Object | protected |
_InitValues() | Object | protected |
_LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count) | Object | protected |
AddDynamicValue(uint16 index, uint32 value) | Object | |
AddGuidValue(uint16 index, ObjectGuid const &value) | Object | |
AddToObjectUpdate()=0 | Object | protectedpure virtual |
AddToObjectUpdateIfNeeded() | Object | protected |
AddToWorld() | Object | virtual |
ApplyModFlag(uint16 index, uint32 flag, bool apply) | Object | |
ApplyModFlag64(uint16 index, uint64 flag, bool apply) | Object | |
ApplyModInt32Value(uint16 index, int32 val, bool apply) | Object | |
ApplyModPositiveFloatValue(uint16 index, float val, bool apply) | Object | |
ApplyModSignedFloatValue(uint16 index, float val, bool apply) | Object | |
ApplyModUInt16Value(uint16 index, uint8 offset, int16 val, bool apply) | Object | |
ApplyModUInt32Value(uint16 index, int32 val, bool apply) | Object | |
ApplyPercentModFloatValue(uint16 index, float val, bool apply) | Object | |
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | virtual |
BuildDynamicValuesUpdate(uint8 updatetype, ByteBuffer *data, Player *target) const | Object | protectedvirtual |
BuildFieldsUpdate(Player *, UpdateDataMapType &) const | Object | |
BuildMovementUpdate(ByteBuffer *data, uint32 flags) const | Object | protected |
BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
BuildUpdate(UpdateDataMapType &) | Object | inlinevirtual |
BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, Player *target) const | Object | protectedvirtual |
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | |
ClearDynamicValue(uint16 index) | Object | |
ClearUpdateMask(bool remove) | Object | |
DestroyForPlayer(Player *target) const | Object | virtual |
ForceValuesUpdateAtIndex(uint32) | Object | |
GetByteValue(uint16 index, uint8 offset) const | Object | |
GetDynamicUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
GetDynamicValues(uint16 index) const | Object | |
GetEntry() const | Object | inline |
GetFloatValue(uint16 index) const | Object | |
GetGUID() const | Object | inline |
GetGuidValue(uint16 index) const | Object | |
GetInt32Value(uint16 index) const | Object | |
GetObjectScale() const | Object | inline |
GetPackGUID() const | Object | inline |
GetTypeId() const | Object | inline |
GetUInt16Value(uint16 index, uint8 offset) const | Object | |
GetUInt32Value(uint16 index) const | Object | |
GetUInt64Value(uint16 index) const | Object | |
GetUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
GetValuesCount() const | Object | inline |
HasByteFlag(uint16 index, uint8 offset, uint8 flag) const | Object | |
HasFlag(uint16 index, uint32 flag) const | Object | |
HasFlag64(uint16 index, uint64 flag) const | Object | |
hasInvolvedQuest(uint32) const | Object | inlinevirtual |
hasQuest(uint32) const | Object | inlinevirtual |
IsInWorld() const | Object | inline |
isType(uint16 mask) const | Object | inline |
m_floatValues | Object | |
m_int32Values | Object | |
m_inWorld | Object | private |
m_objectType | Object | protected |
m_objectTypeId | Object | protected |
m_objectUpdated | Object | protected |
m_PackGUID | Object | private |
m_uint32Values | Object | |
m_updateFlag | Object | protected |
m_valuesCount | Object | protected |
Object() | Object | protected |
Object(Object const &right)=delete | Object | private |
operator=(Object const &right)=delete | Object | private |
PrintIndexError(uint32 index, bool set) const | Object | private |
RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
RemoveDynamicValue(uint16 index, uint32 value) | Object | |
RemoveFieldNotifyFlag(uint16 flag) | Object | inline |
RemoveFlag(uint16 index, uint32 oldFlag) | Object | |
RemoveFlag64(uint16 index, uint64 oldFlag) | Object | |
RemoveFromObjectUpdate()=0 | Object | protectedpure virtual |
RemoveFromWorld() | Object | virtual |
RemoveGuidValue(uint16 index, ObjectGuid const &value) | Object | |
SendUpdateToPlayer(Player *player) | Object | |
SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
SetByteValue(uint16 index, uint8 offset, uint8 value) | Object | |
SetDynamicValue(uint16 index, uint8 offset, uint32 value) | Object | |
SetEntry(uint32 entry) | Object | inline |
SetFieldNotifyFlag(uint16 flag) | Object | inline |
SetFlag(uint16 index, uint32 newFlag) | Object | |
SetFlag64(uint16 index, uint64 newFlag) | Object | |
SetFloatValue(uint16 index, float value) | Object | |
SetGuidValue(uint16 index, ObjectGuid const &value) | Object | |
SetInt32Value(uint16 index, int32 value) | Object | |
SetObjectScale(float scale) | Object | inlinevirtual |
SetStatFloatValue(uint16 index, float value) | Object | |
SetStatInt32Value(uint16 index, int32 value) | Object | |
SetUInt16Value(uint16 index, uint8 offset, uint16 value) | Object | |
SetUInt32Value(uint16 index, uint32 value) | Object | |
SetUInt64Value(uint16 index, uint64 value) | Object | |
ToAreaTrigger() | Object | inline |
ToAreaTrigger() const | Object | inline |
ToCorpse() | Object | inline |
ToCorpse() const | Object | inline |
ToCreature() | Object | inline |
ToCreature() const | Object | inline |
ToDynObject() | Object | inline |
ToDynObject() const | Object | inline |
ToGameObject() | Object | inline |
ToGameObject() const | Object | inline |
ToggleByteFlag(uint16 index, uint8 offset, uint8 flag) | Object | |
ToggleFlag(uint16 index, uint32 flag) | Object | |
ToggleFlag64(uint16 index, uint64 flag) | Object | |
ToPlayer() | Object | inline |
ToPlayer() const | Object | inline |
ToUnit() | Object | inline |
ToUnit() const | Object | inline |
UpdateUInt32Value(uint16 index, uint32 value) | Object | |
~Object() | Object | virtual |