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TrinityCore
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This is the complete list of members for BattlegroundAB, including all inherited members.
_arenaTeamScores | Battleground | protected |
_CheckSafePositions(uint32 diff) | Battleground | inlineprotected |
_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay) | BattlegroundAB | private |
_DelBanner(uint8 node, uint8 type, uint8 teamIndex) | BattlegroundAB | private |
_GetNodeNameId(uint8 node) | BattlegroundAB | private |
_GetPlayer(ObjectGuid guid, bool offlineRemove, const char *context) const | Battleground | protected |
_GetPlayer(BattlegroundPlayerMap::iterator itr, const char *context) | Battleground | inlineprotected |
_GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char *context) const | Battleground | inlineprotected |
_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char *context) const | Battleground | protected |
_NodeDeOccupied(uint8 node) | BattlegroundAB | private |
_NodeOccupied(uint8 node, Team team) | BattlegroundAB | private |
_ProcessJoin(uint32 diff) | Battleground | inlineprotected |
_ProcessLeave(uint32 diff) | Battleground | inlineprotected |
_ProcessOfflineQueue() | Battleground | inlineprotected |
_ProcessPlayerPositionBroadcast(uint32 diff) | Battleground | protected |
_ProcessProgress(uint32 diff) | Battleground | inlineprotected |
_ProcessResurrect(uint32 diff) | Battleground | inlineprotected |
_SendNodeUpdate(uint8 node) | BattlegroundAB | private |
AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=NULL) | Battleground | virtual |
AddCreature(uint32 entry, uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=NULL) | Battleground | |
AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY) | Battleground | virtual |
AddObject(uint32 type, uint32 entry, Position const &pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY) | Battleground | |
AddOrSetPlayerToCorrectBgGroup(Player *player, uint32 team) | Battleground | |
AddPlayer(Player *player) override | BattlegroundAB | virtual |
AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid) | Battleground | |
AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL) | Battleground | virtual |
AddSpiritGuide(uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL) | Battleground | |
AddToBGFreeSlotQueue() | Battleground | |
Battleground() | Battleground | |
BattlegroundAB() | BattlegroundAB | |
BattlegroundPlayerMap typedef | Battleground | |
BattlegroundScoreMap typedef | Battleground | |
BgCreatures | Battleground | |
BgObjects | Battleground | |
BlockMovement(Player *player) | Battleground | |
BroadcastWorker(Do &_do) | Battleground | |
BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData &pvpLogData) | Battleground | |
CanActivateGO(int32, uint32) const | Battleground | inlinevirtual |
CanAwardArenaPoints() const | Battleground | inline |
CastSpellOnTeam(uint32 SpellID, uint32 TeamID) | Battleground | |
CheckAchievementCriteriaMeet(uint32, Player const *, Unit const *=nullptr, uint32=0) override | BattlegroundAB | virtual |
CheckWinConditions() | Battleground | inlinevirtual |
DecreaseInvitedCount(uint32 team) | Battleground | inline |
DelCreature(uint32 type) | Battleground | |
DelObject(uint32 type) | Battleground | |
DestroyGate(Player *, GameObject *) | Battleground | inlinevirtual |
DoAction(uint32, ObjectGuid) | Battleground | inlinevirtual |
DoorClose(uint32 type) | Battleground | |
DoorOpen(uint32 type) | Battleground | |
EndBattleground(uint32 winner) override | BattlegroundAB | virtual |
EndNow() | Battleground | protected |
EventPlayerClickedOnFlag(Player *source, GameObject *target_obj) override | BattlegroundAB | virtual |
EventPlayerDroppedFlag(Player *) | Battleground | inlinevirtual |
EventPlayerLoggedIn(Player *player) | Battleground | |
EventPlayerLoggedOut(Player *player) | Battleground | |
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override | BattlegroundAB | virtual |
FindBgMap() const | Battleground | inline |
GetAlivePlayersCountByTeam(uint32 Team) const | Battleground | |
GetArenaMatchmakerRating(uint32 Team) const | Battleground | inline |
GetArenaTeamIdByIndex(uint32 index) const | Battleground | inline |
GetArenaTeamIdForTeam(uint32 Team) const | Battleground | inline |
GetArenaType() const | Battleground | inline |
GetBGCreature(uint32 type, bool logError=true) | Battleground | |
GetBgMap() const | Battleground | inline |
GetBGObject(uint32 type, bool logError=true) | Battleground | |
GetBgRaid(uint32 TeamID) const | Battleground | inline |
GetBonusHonorFromKill(uint32 kills) const | Battleground | |
GetBracketId() const | Battleground | inline |
GetClientInstanceID() const | Battleground | inline |
GetClosestGraveYard(Player *player) override | BattlegroundAB | virtual |
GetElapsedTime() const | Battleground | inline |
GetFlagPickerGUID(int32=-1) const | Battleground | inlinevirtual |
GetFreeSlotsForTeam(uint32 Team) const | Battleground | |
GetInstanceID() const | Battleground | inline |
GetInvitedCount(uint32 team) const | Battleground | inline |
GetLastResurrectTime() const | Battleground | inline |
GetMapId() const | Battleground | inline |
GetMaxLevel() const | Battleground | inline |
GetMaxPlayers() const | Battleground | inline |
GetMaxPlayersPerTeam() const | Battleground | inline |
GetMinLevel() const | Battleground | inline |
GetMinPlayers() const | Battleground | inline |
GetMinPlayersPerTeam() const | Battleground | inline |
GetName() const | Battleground | inline |
GetObjectType(ObjectGuid guid) | Battleground | |
GetOtherTeam(uint32 teamId) const | Battleground | |
GetPlayerPositionData(std::vector< WorldPackets::Battleground::BattlegroundPlayerPosition > *) const | Battleground | inlineprotectedvirtual |
GetPlayers() const | Battleground | inline |
GetPlayerScoresSize() const | Battleground | inline |
GetPlayersCountByTeam(uint32 Team) const | Battleground | inline |
GetPlayersSize() const | Battleground | inline |
GetPlayerTeam(ObjectGuid guid) const | Battleground | |
GetPrematureWinner() override | BattlegroundAB | virtual |
GetQueueId() const | Battleground | inline |
GetRemainingTime() const | Battleground | inline |
GetReviveQueueSize() const | Battleground | inline |
GetScriptId() const | Battleground | inline |
GetStartDelayTime() const | Battleground | inline |
GetStartMaxDist() const | Battleground | inline |
GetStatus() const | Battleground | inline |
GetTeamIndexByTeamId(uint32 Team) | Battleground | inlinestatic |
GetTeamScore(uint32 TeamID) const | Battleground | |
GetTeamStartPosition(TeamId teamId) const | Battleground | |
GetTypeID(bool GetRandom=false) const | Battleground | inline |
GetUniqueBracketId() const | Battleground | |
GetWinner() const | Battleground | inline |
HandleAreaTrigger(Player *source, uint32 trigger, bool entered) override | BattlegroundAB | virtual |
HandleKillPlayer(Player *player, Player *killer) | Battleground | virtual |
HandleKillUnit(Creature *, Player *) | Battleground | inlinevirtual |
HandlePlayerResurrect(Player *) | Battleground | inlinevirtual |
HandlePlayerUnderMap(Player *) | Battleground | inlinevirtual |
HandleQuestComplete(uint32, Player *) | Battleground | inlinevirtual |
HandleTriggerBuff(ObjectGuid go_guid) | Battleground | |
HasFreeSlots() const | Battleground | |
IncreaseInvitedCount(uint32 team) | Battleground | inline |
IsAllNodesControlledByTeam(uint32 team) const override | BattlegroundAB | virtual |
isArena() const | Battleground | inline |
isBattleground() const | Battleground | inline |
IsPlayerInBattleground(ObjectGuid guid) const | Battleground | |
IsRandom() const | Battleground | inline |
isRated() const | Battleground | inline |
IsSpellAllowed(uint32, Player const *) const | Battleground | inlinevirtual |
m_BannerTimers | BattlegroundAB | private |
m_BuffChange | Battleground | protected |
m_Events | Battleground | protected |
m_HonorMode | Battleground | protected |
m_HonorScoreTics | BattlegroundAB | private |
m_HonorTics | BattlegroundAB | private |
m_IsInformedNearVictory | BattlegroundAB | private |
m_IsRandom | Battleground | protected |
m_lastTick | BattlegroundAB | private |
m_Nodes | BattlegroundAB | private |
m_NodeTimers | BattlegroundAB | private |
m_Players | Battleground | protected |
m_prevNodes | BattlegroundAB | private |
m_ReputationScoreTics | BattlegroundAB | private |
m_ReputationTics | BattlegroundAB | private |
m_ReviveQueue | Battleground | protected |
m_TeamScores | Battleground | protected |
m_TeamScores500Disadvantage | BattlegroundAB | private |
ModifyStartDelayTime(int diff) | Battleground | inline |
PlayerAddedToBGCheckIfBGIsRunning(Player *player) | Battleground | protected |
PlayerScores | Battleground | protected |
PlaySoundToAll(uint32 SoundID) | Battleground | |
PlaySoundToTeam(uint32 SoundID, uint32 TeamID) | Battleground | |
PostUpdateImpl(uint32 diff) override | BattlegroundAB | privatevirtual |
PreUpdateImpl(uint32) | Battleground | inlineprotectedvirtual |
ProcessEvent(WorldObject *, uint32, WorldObject *=NULL) | Battleground | inlinevirtual |
PSendMessageToAll(uint32 entry, ChatMsg type, Player const *source,...) | Battleground | |
RelocateDeadPlayers(ObjectGuid guideGuid) | Battleground | |
RemoveAuraOnTeam(uint32 SpellID, uint32 TeamID) | Battleground | |
RemoveFromBGFreeSlotQueue() | Battleground | |
RemovePlayer(Player *player, ObjectGuid guid, uint32 team) override | BattlegroundAB | virtual |
RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket) | Battleground | virtual |
RemovePlayerFromResurrectQueue(ObjectGuid player_guid) | Battleground | |
Reset() override | BattlegroundAB | virtual |
ResetBGSubclass() | Battleground | inlinevirtual |
RewardHonorToTeam(uint32 Honor, uint32 TeamID) | Battleground | |
RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID) | Battleground | |
RewardXPAtKill(Player *killer, Player *victim) | Battleground | |
SendChatMessage(Creature *source, uint8 textId, WorldObject *target=NULL) | Battleground | |
SendMessage2ToAll(uint32 entry, ChatMsg type, Player const *source, uint32 strId1=0, uint32 strId2=0) | Battleground | |
SendMessageToAll(uint32 entry, ChatMsg type, Player const *source=NULL) | Battleground | |
SendPacketToAll(WorldPacket const *packet) const | Battleground | |
SendPacketToTeam(uint32 TeamID, WorldPacket const *packet, Player *sender=NULL, bool self=true) const | Battleground | |
SetArenaMatchmakerRating(uint32 Team, uint32 MMR) | Battleground | inline |
SetArenaorBGType(bool _isArena) | Battleground | inline |
SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) | Battleground | inline |
SetArenaType(uint8 type) | Battleground | inline |
SetBgMap(BattlegroundMap *map) | Battleground | inline |
SetBgRaid(uint32 TeamID, Group *bg_raid) | Battleground | |
SetBracket(PvPDifficultyEntry const *bracketEntry) | Battleground | |
SetClientInstanceID(uint32 InstanceID) | Battleground | inline |
SetDeleteThis() | Battleground | inline |
SetDroppedFlagGUID(ObjectGuid, int32=-1) | Battleground | inlinevirtual |
SetElapsedTime(uint32 Time) | Battleground | inline |
SetHoliday(bool is_holiday) | Battleground | |
SetInstanceID(uint32 InstanceID) | Battleground | inline |
SetLastResurrectTime(uint32 Time) | Battleground | inline |
SetLevelRange(uint32 min, uint32 max) | Battleground | inline |
SetMapId(uint32 MapID) | Battleground | inline |
SetMaxPlayers(uint32 MaxPlayers) | Battleground | inline |
SetMaxPlayersPerTeam(uint32 MaxPlayers) | Battleground | inline |
SetMinPlayers(uint32 MinPlayers) | Battleground | inline |
SetMinPlayersPerTeam(uint32 MinPlayers) | Battleground | inline |
SetName(std::string const &name) | Battleground | inline |
SetQueueId(uint64 queueId) | Battleground | inline |
SetRandom(bool isRandom) | Battleground | inline |
SetRandomTypeID(BattlegroundTypeId TypeID) | Battleground | inline |
SetRated(bool state) | Battleground | inline |
SetRemainingTime(uint32 Time) | Battleground | inline |
SetScriptId(uint32 scriptId) | Battleground | inline |
SetStartDelayTime(int Time) | Battleground | inline |
SetStartMaxDist(float startMaxDist) | Battleground | inline |
SetStatus(BattlegroundStatus Status) | Battleground | inline |
SetTeamStartPosition(TeamId teamId, Position const &pos) | Battleground | |
SetTypeID(BattlegroundTypeId TypeID) | Battleground | inline |
SetupBattleground() override | BattlegroundAB | virtual |
SetWinner(BattlegroundTeamId winnerTeamId) | Battleground | inline |
SpawnBGObject(uint32 type, uint32 respawntime) | Battleground | |
StartBattleground() | Battleground | |
StartDelayTimes | Battleground | protected |
StartingEventCloseDoors() override | BattlegroundAB | virtual |
StartingEventOpenDoors() override | BattlegroundAB | virtual |
StartMessageIds | Battleground | protected |
StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | Battleground | |
ToBeDeleted() const | Battleground | inline |
Update(uint32 diff) | Battleground | |
UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true) override | BattlegroundAB | virtual |
UpdatePlayersCountByTeam(uint32 Team, bool remove) | Battleground | inline |
UpdateWorldState(uint32 variable, uint32 value, bool hidden=false) | Battleground | |
~Battleground() | Battleground | virtual |
~BattlegroundAB() | BattlegroundAB |