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obsidian_sanctum.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License as published by the
6  * Free Software Foundation; either version 2 of the License, or (at your
7  * option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef OBSIDIAN_SANCTUM_H_
19 #define OBSIDIAN_SANCTUM_H_
20 
21 #define OSScriptName "instance_obsidian_sanctum"
22 #define DataHeader "OS"
23 
25 
27 {
34 };
35 
37 {
38  NPC_SARTHARION = 28860,
39  NPC_TENEBRON = 30452,
40  NPC_SHADRON = 30451,
41  NPC_VESPERON = 30449
42 };
43 
45 {
47 };
48 
49 template<class AI>
51 {
52  return GetInstanceAI<AI>(creature, OSScriptName);
53 }
54 
55 #endif // OBSIDIAN_SANCTUM_H_
Definition: obsidian_sanctum.h:33
Definition: obsidian_sanctum.h:46
Definition: obsidian_sanctum.h:39
uint32 const EncounterCount
Definition: obsidian_sanctum.h:24
Definition: obsidian_sanctum.h:31
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
#define OSScriptName
Definition: obsidian_sanctum.h:21
Definition: obsidian_sanctum.h:29
AI * GetObsidianSanctumAI(Creature *creature)
Definition: obsidian_sanctum.h:50
Definition: obsidian_sanctum.h:30
uint32_t uint32
Definition: Define.h:150
Definition: obsidian_sanctum.h:28
Definition: obsidian_sanctum.h:32
Definition: obsidian_sanctum.h:40
Definition: obsidian_sanctum.h:38
CreaturesIds
Definition: blackrock_spire.h:54
Definition: obsidian_sanctum.h:41