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ReputationMgr Member List

This is the complete list of members for ReputationMgr, including all inherited members.

_exaltedFactionCountReputationMgrprivate
_factionsReputationMgrprivate
_forcedReactionsReputationMgrprivate
_honoredFactionCountReputationMgrprivate
_playerReputationMgrprivate
_reveredFactionCountReputationMgrprivate
_sendFactionIncreasedReputationMgrprivate
_visibleFactionCountReputationMgrprivate
ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply)ReputationMgr
GetBaseRank(FactionEntry const *factionEntry) const ReputationMgr
GetBaseReputation(FactionEntry const *factionEntry) const ReputationMgr
GetDefaultStateFlags(FactionEntry const *factionEntry) const ReputationMgrprivate
GetExaltedFactionCount() const ReputationMgrinline
GetForcedRankIfAny(FactionTemplateEntry const *factionTemplateEntry) const ReputationMgrinline
GetForcedRankIfAny(uint32 factionId) const ReputationMgrinline
GetHonoredFactionCount() const ReputationMgrinline
GetRank(FactionEntry const *factionEntry) const ReputationMgr
GetReputation(uint32 faction_id) const ReputationMgr
GetReputation(FactionEntry const *factionEntry) const ReputationMgr
GetReputationRankStrIndex(FactionEntry const *factionEntry) const ReputationMgrinline
GetReveredFactionCount() const ReputationMgrinline
GetState(FactionEntry const *factionEntry) const ReputationMgrinline
GetState(RepListID id) const ReputationMgrinline
GetStateList() const ReputationMgrinline
GetVisibleFactionCount() const ReputationMgrinline
Initialize()ReputationMgrprivate
IsAtWar(uint32 faction_id) const ReputationMgr
IsAtWar(FactionEntry const *factionEntry) const ReputationMgr
LoadFromDB(PreparedQueryResult result)ReputationMgr
ModifyReputation(FactionEntry const *factionEntry, int32 standing)ReputationMgrinline
PointsInRankReputationMgrstatic
Reputation_BottomReputationMgrstatic
Reputation_CapReputationMgrstatic
ReputationMgr(Player *owner)ReputationMgrinlineexplicit
ReputationToRank(int32 standing)ReputationMgrstatic
SaveToDB(SQLTransaction &trans)ReputationMgr
SendForceReactions()ReputationMgr
SendInitialReputations()ReputationMgr
SendState(FactionState const *faction)ReputationMgr
SendStates()ReputationMgr
SendVisible(FactionState const *faction, bool visible=true) const ReputationMgrprivate
SetAtWar(RepListID repListID, bool on)ReputationMgr
SetAtWar(FactionState *faction, bool atWar) const ReputationMgrprivate
SetInactive(RepListID repListID, bool on)ReputationMgr
SetInactive(FactionState *faction, bool inactive) const ReputationMgrprivate
SetOneFactionReputation(FactionEntry const *factionEntry, int32 standing, bool incremental)ReputationMgr
SetReputation(FactionEntry const *factionEntry, int32 standing)ReputationMgrinline
SetReputation(FactionEntry const *factionEntry, int32 standing, bool incremental)ReputationMgrprivate
SetVisible(FactionTemplateEntry const *factionTemplateEntry)ReputationMgr
SetVisible(FactionEntry const *factionEntry)ReputationMgr
SetVisible(FactionState *faction)ReputationMgrprivate
UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank)ReputationMgrprivate
~ReputationMgr()ReputationMgrinline