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npc_ball_of_flame Member List

This is the complete list of members for npc_ball_of_flame, including all inherited members.

CreatureScript(const char *name)CreatureScriptprotected
GetAI(Creature *creature) const overridenpc_ball_of_flameinlinevirtual
GetDialogStatus(Player *, Creature *)CreatureScriptinlinevirtual
GetName() const ScriptObjectinline
ModifyMeleeDamage(Unit *, Unit *, uint32 &)UnitScriptinlinevirtual
ModifyPeriodicDamageAurasTick(Unit *, Unit *, uint32 &)UnitScriptinlinevirtual
ModifySpellDamageTaken(Unit *, Unit *, int32 &)UnitScriptinlinevirtual
npc_ball_of_flame()npc_ball_of_flameinline
OnDamage(Unit *, Unit *, uint32 &)UnitScriptinlinevirtual
OnDummyEffect(Unit *, uint32, SpellEffIndex, Creature *)CreatureScriptinlinevirtual
OnGossipHello(Player *, Creature *)CreatureScriptinlinevirtual
OnGossipSelect(Player *, Creature *, uint32, uint32)CreatureScriptinlinevirtual
OnGossipSelectCode(Player *, Creature *, uint32, uint32, const char *)CreatureScriptinlinevirtual
OnHeal(Unit *, Unit *, uint32 &)UnitScriptinlinevirtual
OnQuestAccept(Player *, Creature *, Quest const *)CreatureScriptinlinevirtual
OnQuestReward(Player *, Creature *, Quest const *, uint32)CreatureScriptinlinevirtual
OnQuestSelect(Player *, Creature *, Quest const *)CreatureScriptinlinevirtual
OnUpdate(Creature *, uint32)UpdatableScript< Creature >inlinevirtual
ScriptObject(const char *name)ScriptObjectinlineprotected
UnitScript(const char *name, bool addToScripts=true)UnitScriptprotected
UpdatableScript()UpdatableScript< Creature >inlineprotected
~ScriptObject()ScriptObjectinlineprotectedvirtual
~UpdatableScript()UpdatableScript< Creature >inlineprotectedvirtual