This is the complete list of members for G3D::Spline< Control >, including all inherited members.
append(float t, const Control &c) | G3D::Spline< Control > | inline |
append(const Control &c) | G3D::Spline< Control > | inline |
clear() | G3D::Spline< Control > | inline |
computeBasis() | G3D::SplineBase | static |
computeIndex(float s, int &i, float &u) const | G3D::SplineBase | |
computeIndexInBounds(float s, int &i, float &u) const | G3D::SplineBase | protected |
control | G3D::Spline< Control > | |
correct(Control &A) const | G3D::Spline< Control > | inlineprotectedvirtual |
duration() const | G3D::SplineBase | |
ensureShortestPath(Control *A, int N) const | G3D::Spline< Control > | inlineprotectedvirtual |
evaluate(float s) const | G3D::Spline< Control > | inline |
extrapolationMode | G3D::SplineBase | |
finalInterval | G3D::SplineBase | |
getControl(int i, float &t, Control &c) const | G3D::Spline< Control > | inline |
getControls(int i, float *T, Control *A, int N) const | G3D::Spline< Control > | inlineprotected |
getFinalInterval() const | G3D::SplineBase | |
init(AnyTableReader &propertyTable) | G3D::Spline< Control > | inlineprotectedvirtual |
interpolationMode | G3D::SplineBase | |
size() const | G3D::Spline< Control > | inline |
Spline() | G3D::Spline< Control > | inline |
Spline(const Any &any) | G3D::Spline< Control > | inlineexplicit |
SplineBase() | G3D::SplineBase | inline |
time | G3D::SplineBase | |
toAny(const std::string &myName) const | G3D::Spline< Control > | inlinevirtual |
zero | G3D::Spline< Control > | protected |
~SplineBase() | G3D::SplineBase | inlinevirtual |