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Loot Member List

This is the complete list of members for Loot, including all inherited members.

_difficultyBonusTreeModLootprivate
_GUIDLootprivate
AddItem(LootStoreItem const &item)Loot
AddLooter(ObjectGuid GUID)Lootinline
addLootValidatorRef(LootValidatorRef *pLootValidatorRef)Lootinline
BuildLootResponse(WorldPackets::Loot::LootResponse &packet, Player *viewer, PermissionTypes permission=ALL_PERMISSION) const Loot
clear()Lootinline
containerIDLoot
DeleteLootItemFromContainerItemDB(uint32 itemID)Loot
DeleteLootMoneyFromContainerItemDB()Loot
empty() const Lootinline
FillFFALoot(Player *player)Lootprivate
FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT)Loot
FillNonQuestNonFFAConditionalLoot(Player *player, bool presentAtLooting)Lootprivate
FillNotNormalLootFor(Player *player, bool presentAtLooting)Lootprivate
FillQuestLoot(Player *player)Lootprivate
generateMoneyLoot(uint32 minAmount, uint32 maxAmount)Loot
GetGUID() const Lootinline
GetMaxSlotInLootFor(Player *player) const Loot
GetPlayerFFAItems() const Lootinline
GetPlayerNonQuestNonFFAConditionalItems() const Lootinline
GetPlayerQuestItems() const Lootinline
goldLoot
hasItemFor(Player *player) const Loot
hasOverThresholdItem() const Loot
i_LootValidatorRefManagerLootprivate
isLooted() const Lootinline
itemsLoot
Loot(uint32 _gold=0)Lootinline
loot_typeLoot
LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=NULL, QuestItem **ffaitem=NULL, QuestItem **conditem=NULL)Loot
maxDuplicatesLoot
NotifyItemRemoved(uint8 lootIndex)Loot
NotifyMoneyRemoved()Loot
NotifyQuestItemRemoved(uint8 questIndex)Loot
PlayerFFAItemsLootprivate
PlayerNonQuestNonFFAConditionalItemsLootprivate
PlayerQuestItemsLootprivate
PlayersLootingLootprivate
quest_itemsLoot
RemoveLooter(ObjectGuid GUID)Lootinline
roundRobinPlayerLoot
SetGUID(ObjectGuid const &guid)Lootinline
unlootedCountLoot
~Loot()Lootinline