TrinityCore
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This is the complete list of members for Loot, including all inherited members.
_difficultyBonusTreeMod | Loot | private |
_GUID | Loot | private |
AddItem(LootStoreItem const &item) | Loot | |
AddLooter(ObjectGuid GUID) | Loot | inline |
addLootValidatorRef(LootValidatorRef *pLootValidatorRef) | Loot | inline |
BuildLootResponse(WorldPackets::Loot::LootResponse &packet, Player *viewer, PermissionTypes permission=ALL_PERMISSION) const | Loot | |
clear() | Loot | inline |
containerID | Loot | |
DeleteLootItemFromContainerItemDB(uint32 itemID) | Loot | |
DeleteLootMoneyFromContainerItemDB() | Loot | |
empty() const | Loot | inline |
FillFFALoot(Player *player) | Loot | private |
FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT) | Loot | |
FillNonQuestNonFFAConditionalLoot(Player *player, bool presentAtLooting) | Loot | private |
FillNotNormalLootFor(Player *player, bool presentAtLooting) | Loot | private |
FillQuestLoot(Player *player) | Loot | private |
generateMoneyLoot(uint32 minAmount, uint32 maxAmount) | Loot | |
GetGUID() const | Loot | inline |
GetMaxSlotInLootFor(Player *player) const | Loot | |
GetPlayerFFAItems() const | Loot | inline |
GetPlayerNonQuestNonFFAConditionalItems() const | Loot | inline |
GetPlayerQuestItems() const | Loot | inline |
gold | Loot | |
hasItemFor(Player *player) const | Loot | |
hasOverThresholdItem() const | Loot | |
i_LootValidatorRefManager | Loot | private |
isLooted() const | Loot | inline |
items | Loot | |
Loot(uint32 _gold=0) | Loot | inline |
loot_type | Loot | |
LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=NULL, QuestItem **ffaitem=NULL, QuestItem **conditem=NULL) | Loot | |
maxDuplicates | Loot | |
NotifyItemRemoved(uint8 lootIndex) | Loot | |
NotifyMoneyRemoved() | Loot | |
NotifyQuestItemRemoved(uint8 questIndex) | Loot | |
PlayerFFAItems | Loot | private |
PlayerNonQuestNonFFAConditionalItems | Loot | private |
PlayerQuestItems | Loot | private |
PlayersLooting | Loot | private |
quest_items | Loot | |
RemoveLooter(ObjectGuid GUID) | Loot | inline |
roundRobinPlayer | Loot | |
SetGUID(ObjectGuid const &guid) | Loot | inline |
unlootedCount | Loot | |
~Loot() | Loot | inline |