| AddCre(uint32 type, ObjectGuid::LowType guid) | OPvPCapturePoint | |
| AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 spawntimedelay=0) | OPvPCapturePoint | protectedvirtual |
| AddGO(uint32 type, ObjectGuid::LowType guid) | OPvPCapturePoint | |
| AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) | OPvPCapturePoint | protected |
| CanTalkTo(Player *player, Creature *creature, GossipMenuItems const &gso) override | OPvPCapturePointZM_GraveYard | virtual |
| ChangeState() override | OPvPCapturePointZM_GraveYard | inlinevirtual |
| ChangeTeam(TeamId) | OPvPCapturePoint | inlinevirtual |
| DelCapturePoint() | OPvPCapturePoint | protected |
| DelCreature(uint32 type) | OPvPCapturePoint | protected |
| DeleteSpawns() | OPvPCapturePoint | virtual |
| DelObject(uint32 type) | OPvPCapturePoint | protected |
| FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override | OPvPCapturePointZM_GraveYard | virtual |
| GetGraveYardState() const | OPvPCapturePointZM_GraveYard | |
| HandleCustomSpell(Player *player, uint32 spellId, GameObject *go) | OPvPCapturePoint | virtual |
| HandleDropFlag(Player *player, uint32 spellId) override | OPvPCapturePointZM_GraveYard | virtual |
| HandleGossipOption(Player *player, Creature *creature, uint32 gossipid) override | OPvPCapturePointZM_GraveYard | virtual |
| HandleOpenGo(Player *player, GameObject *go) override | OPvPCapturePointZM_GraveYard | virtual |
| HandlePlayerEnter(Player *player) | OPvPCapturePoint | virtual |
| HandlePlayerLeave(Player *player) | OPvPCapturePoint | virtual |
| IsInsideObjective(Player *player) const | OPvPCapturePoint | |
| m_activePlayers | OPvPCapturePoint | protected |
| m_BothControllingFaction | OPvPCapturePointZM_GraveYard | protected |
| m_capturePoint | OPvPCapturePoint | |
| m_capturePointSpawnId | OPvPCapturePoint | |
| m_Creatures | OPvPCapturePoint | protected |
| m_CreatureTypes | OPvPCapturePoint | protected |
| m_FlagCarrierGUID | OPvPCapturePointZM_GraveYard | protected |
| m_GraveYardState | OPvPCapturePointZM_GraveYard | private |
| m_maxSpeed | OPvPCapturePoint | protected |
| m_maxValue | OPvPCapturePoint | protected |
| m_minValue | OPvPCapturePoint | protected |
| m_neutralValuePct | OPvPCapturePoint | protected |
| m_Objects | OPvPCapturePoint | protected |
| m_ObjectTypes | OPvPCapturePoint | protected |
| m_OldState | OPvPCapturePoint | protected |
| m_PvP | OPvPCapturePoint | protected |
| m_State | OPvPCapturePoint | protected |
| m_team | OPvPCapturePoint | protected |
| m_value | OPvPCapturePoint | protected |
| OPvPCapturePoint(OutdoorPvP *pvp) | OPvPCapturePoint | |
| OPvPCapturePointZM_GraveYard(OutdoorPvP *pvp) | OPvPCapturePointZM_GraveYard | |
| SendChangePhase() | OPvPCapturePoint | virtual |
| SendObjectiveComplete(uint32 id, ObjectGuid guid) | OPvPCapturePoint | |
| SendUpdateWorldState(uint32 field, uint32 value) | OPvPCapturePoint | |
| SetBeaconState(uint32 controlling_team) | OPvPCapturePointZM_GraveYard | |
| SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0) | OPvPCapturePoint | |
| Update(uint32 diff) override | OPvPCapturePointZM_GraveYard | virtual |
| UpdateTowerState() | OPvPCapturePointZM_GraveYard | |
| ~OPvPCapturePoint() | OPvPCapturePoint | inlinevirtual |