AddCre(uint32 type, ObjectGuid::LowType guid) | OPvPCapturePoint | |
AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 spawntimedelay=0) | OPvPCapturePoint | protectedvirtual |
AddGO(uint32 type, ObjectGuid::LowType guid) | OPvPCapturePoint | |
AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) | OPvPCapturePoint | protected |
CanTalkTo(Player *player, Creature *creature, GossipMenuItems const &gso) override | OPvPCapturePointZM_GraveYard | virtual |
ChangeState() override | OPvPCapturePointZM_GraveYard | inlinevirtual |
ChangeTeam(TeamId) | OPvPCapturePoint | inlinevirtual |
DelCapturePoint() | OPvPCapturePoint | protected |
DelCreature(uint32 type) | OPvPCapturePoint | protected |
DeleteSpawns() | OPvPCapturePoint | virtual |
DelObject(uint32 type) | OPvPCapturePoint | protected |
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override | OPvPCapturePointZM_GraveYard | virtual |
GetGraveYardState() const | OPvPCapturePointZM_GraveYard | |
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go) | OPvPCapturePoint | virtual |
HandleDropFlag(Player *player, uint32 spellId) override | OPvPCapturePointZM_GraveYard | virtual |
HandleGossipOption(Player *player, Creature *creature, uint32 gossipid) override | OPvPCapturePointZM_GraveYard | virtual |
HandleOpenGo(Player *player, GameObject *go) override | OPvPCapturePointZM_GraveYard | virtual |
HandlePlayerEnter(Player *player) | OPvPCapturePoint | virtual |
HandlePlayerLeave(Player *player) | OPvPCapturePoint | virtual |
IsInsideObjective(Player *player) const | OPvPCapturePoint | |
m_activePlayers | OPvPCapturePoint | protected |
m_BothControllingFaction | OPvPCapturePointZM_GraveYard | protected |
m_capturePoint | OPvPCapturePoint | |
m_capturePointSpawnId | OPvPCapturePoint | |
m_Creatures | OPvPCapturePoint | protected |
m_CreatureTypes | OPvPCapturePoint | protected |
m_FlagCarrierGUID | OPvPCapturePointZM_GraveYard | protected |
m_GraveYardState | OPvPCapturePointZM_GraveYard | private |
m_maxSpeed | OPvPCapturePoint | protected |
m_maxValue | OPvPCapturePoint | protected |
m_minValue | OPvPCapturePoint | protected |
m_neutralValuePct | OPvPCapturePoint | protected |
m_Objects | OPvPCapturePoint | protected |
m_ObjectTypes | OPvPCapturePoint | protected |
m_OldState | OPvPCapturePoint | protected |
m_PvP | OPvPCapturePoint | protected |
m_State | OPvPCapturePoint | protected |
m_team | OPvPCapturePoint | protected |
m_value | OPvPCapturePoint | protected |
OPvPCapturePoint(OutdoorPvP *pvp) | OPvPCapturePoint | |
OPvPCapturePointZM_GraveYard(OutdoorPvP *pvp) | OPvPCapturePointZM_GraveYard | |
SendChangePhase() | OPvPCapturePoint | virtual |
SendObjectiveComplete(uint32 id, ObjectGuid guid) | OPvPCapturePoint | |
SendUpdateWorldState(uint32 field, uint32 value) | OPvPCapturePoint | |
SetBeaconState(uint32 controlling_team) | OPvPCapturePointZM_GraveYard | |
SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0) | OPvPCapturePoint | |
Update(uint32 diff) override | OPvPCapturePointZM_GraveYard | virtual |
UpdateTowerState() | OPvPCapturePointZM_GraveYard | |
~OPvPCapturePoint() | OPvPCapturePoint | inlinevirtual |