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Guild Member List

This is the complete list of members for Guild, including all inherited members.

_CreateDefaultGuildRanks(LocaleConstant loc)Guildprivate
_CreateLogHolders()Guildprivate
_CreateNewBankTab()Guildprivate
_CreateRank(std::string const &name, uint32 rights)Guildprivate
_DeleteBankItems(SQLTransaction &trans, bool removeItemsFromDB=false)Guildprivate
_DeleteMemberFromDB(ObjectGuid::LowType lowguid) const Guildinlineprivate
_DoItemsMove(MoveItemData *pSrc, MoveItemData *pDest, bool sendError, uint32 splitedAmount=0)Guildprivate
_GetItem(uint8 tabId, uint8 slotId) const Guildinlineprivate
_GetLowestRankId() const Guildinlineprivate
_GetMemberRemainingMoney(Member const *member) const Guildinlineprivate
_GetMemberRemainingSlots(Member const *member, uint8 tabId) const Guildinlineprivate
_GetPurchasedTabsSize() const Guildinlineprivate
_GetRankBankMoneyPerDay(uint8 rankId) const Guildinlineprivate
_GetRankBankTabRights(uint8 rankId, uint8 tabId) const Guildinlineprivate
_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const Guildinlineprivate
_GetRankName(uint8 rankId) const Guildinlineprivate
_GetRankRights(uint8 rankId) const Guildinlineprivate
_GetRanksSize() const Guildinlineprivate
_HasRankRight(Player const *player, uint32 right) const Guildinlineprivate
_IsLeader(Player *player) const Guildprivate
_levelGuildprotected
_LogBankEvent(SQLTransaction &trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint64 itemOrMoney, uint16 itemStackCount=0, uint8 destTabId=0)Guildprivate
_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2=UI64LIT(0), uint8 newRank=0)Guildinlineprivate
_MemberHasTabRights(ObjectGuid guid, uint8 tabId, int32 rights) const Guildinlineprivate
_ModifyBankMoney(SQLTransaction &trans, uint64 amount, bool add)Guildprivate
_MoveItems(MoveItemData *pSrc, MoveItemData *pDest, uint32 splitedAmount)Guildprivate
_RemoveItem(SQLTransaction &trans, uint8 tabId, uint8 slotId)Guildinlineprivate
_SendBankContentUpdate(MoveItemData *pSrc, MoveItemData *pDest) const Guildprivate
_SendBankContentUpdate(uint8 tabId, SlotIds slots) const Guildprivate
_SetLeaderGUID(Member *pLeader)Guildprivate
_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)Guildprivate
_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB=true)Guildprivate
_UpdateAccountsNumber()Guildprivate
_UpdateMemberWithdrawSlots(SQLTransaction &trans, ObjectGuid guid, uint8 tabId)Guildinlineprivate
AddGuildNews(uint8 type, ObjectGuid guid, uint32 flags, uint32 value)Guild
AddMember(ObjectGuid guid, uint8 rankId=GUILD_RANK_NONE)Guild
BankTabs typedefGuildprivate
BroadcastAddonToGuild(WorldSession *session, bool officerOnly, std::string const &msg, std::string const &prefix) const Guild
BroadcastPacket(WorldPacket const *packet) const Guild
BroadcastPacketIfTrackingAchievement(WorldPacket const *packet, uint32 criteriaId) const Guild
BroadcastPacketToRank(WorldPacket const *packet, uint8 rankId) const Guild
BroadcastToGuild(WorldSession *session, bool officerOnly, std::string const &msg, uint32 language=LANG_UNIVERSAL) const Guild
BroadcastWorker(Do &_do, Player *except=NULL)Guildinline
ChangeMemberRank(ObjectGuid guid, uint8 newRank)Guild
Create(Player *pLeader, std::string const &name)Guild
DeleteMember(ObjectGuid guid, bool isDisbanding=false, bool isKicked=false, bool canDeleteGuild=false)Guild
Disband()Guild
GetAchievementMgr()Guildinline
GetAchievementMgr() const Guildinline
GetBankMoney() const Guildinline
GetBankTab(uint8 tabId)Guildinlineprivate
GetBankTab(uint8 tabId) const Guildinlineprivate
GetCreatedDate() const Guildinline
GetEmblemInfo() const Guildinline
GetGUID() const Guildinline
GetId() const Guildinline
GetInfo() const Guildinline
GetLeaderGUID() const Guildinline
GetLevel() const Guildinline
GetMember(ObjectGuid guid) const Guildinlineprivate
GetMember(ObjectGuid guid)Guildinlineprivate
GetMember(std::string const &name)Guildinlineprivate
GetMembersCount() const Guildinline
GetMOTD() const Guildinline
GetName() const Guildinline
GetRankInfo(uint8 rankId) const Guildinlineprivate
GetRankInfo(uint8 rankId)Guildinlineprivate
Guild()Guild
GuildLog typedefGuildprivate
HandleAcceptMember(WorldSession *session)Guild
HandleAddNewRank(WorldSession *session, std::string const &name)Guild
HandleBuyBankTab(WorldSession *session, uint8 tabId)Guild
HandleDelete(WorldSession *session)Guild
HandleGuildPartyRequest(WorldSession *session)Guild
HandleGuildRequestChallengeUpdate(WorldSession *session)Guild
HandleInviteMember(WorldSession *session, std::string const &name)Guild
HandleLeaveMember(WorldSession *session)Guild
HandleMemberDepositMoney(WorldSession *session, uint64 amount, bool cashFlow=false)Guild
HandleMemberLogout(WorldSession *session)Guild
HandleMemberWithdrawMoney(WorldSession *session, uint64 amount, bool repair=false)Guild
HandleNewsSetSticky(WorldSession *session, uint32 newsId, bool sticky)Guild
HandleRemoveMember(WorldSession *session, ObjectGuid guid)Guild
HandleRemoveRank(WorldSession *session, uint8 rankId)Guild
HandleRoster(WorldSession *session)Guild
HandleSetAchievementTracking(WorldSession *session, std::set< uint32 > const &achievementIds)Guild
HandleSetBankTabInfo(WorldSession *session, uint8 tabId, std::string const &name, std::string const &icon)Guild
HandleSetEmblem(WorldSession *session, const EmblemInfo &emblemInfo)Guild
HandleSetInfo(WorldSession *session, std::string const &info)Guild
HandleSetMemberNote(WorldSession *session, std::string const &note, ObjectGuid guid, bool isPublic)Guild
HandleSetMemberRank(WorldSession *session, ObjectGuid guid, ObjectGuid setterGuid, uint32 rank)Guild
HandleSetMOTD(WorldSession *session, std::string const &motd)Guild
HandleSetNewGuildMaster(WorldSession *session, std::string const &name)Guild
HandleSetRankInfo(WorldSession *session, uint8 rankId, std::string const &name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec const &rightsAndSlots)Guild
HandleUpdateMemberRank(WorldSession *session, ObjectGuid guid, bool demote)Guild
HasAchieved(uint32 achievementId) const Guild
IsMember(ObjectGuid guid) const Guild
LoadBankEventLogFromDB(Field *fields)Guild
LoadBankItemFromDB(Field *fields)Guild
LoadBankRightFromDB(Field *fields)Guild
LoadBankTabFromDB(Field *fields)Guild
LoadEventLogFromDB(Field *fields)Guild
LoadFromDB(Field *fields)Guild
LoadGuildNewsLogFromDB(Field *fields)Guild
LoadMemberFromDB(Field *fields)Guild
LoadRankFromDB(Field *fields)Guild
m_accountsNumberGuildprotected
m_achievementMgrGuildprotected
m_bankEventLogGuildprotected
m_bankMoneyGuildprotected
m_bankTabsGuildprotected
m_createdDateGuildprotected
m_emblemInfoGuildprotected
m_eventLogGuildprotected
m_idGuildprotected
m_infoGuildprotected
m_leaderGuidGuildprotected
m_membersGuildprotected
m_motdGuildprotected
m_nameGuildprotected
m_newsLogGuildprotected
m_ranksGuildprotected
MassInviteToEvent(WorldSession *session, uint32 minLevel, uint32 maxLevel, uint32 minRank)Guild
Members typedefGuildprivate
OnPlayerStatusChange(Player *player, uint32 flag, bool state)Guild
Ranks typedefGuildprivate
ResetTimes(bool weekly)Guild
SaveToDB()Guild
SendBankList(WorldSession *session, uint8 tabId, bool fullUpdate) const Guild
SendBankLog(WorldSession *session, uint8 tabId) const Guild
SendBankTabText(WorldSession *session, uint8 tabId) const Guild
SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string const &param="")Guildstatic
SendEventBankMoneyChanged()Guild
SendEventLog(WorldSession *session) const Guild
SendEventMOTD(WorldSession *session, bool broadcast=false)Guild
SendEventNewLeader(Member *newLeader, Member *oldLeader, bool isSelfPromoted=false)Guild
SendEventPlayerLeft(Member *leaver, Member *remover=nullptr, bool isRemoved=false)Guild
SendEventPresenceChanged(WorldSession *session, bool loggedOn, bool broadcast=false)Guild
SendGuildRankInfo(WorldSession *session) const Guild
SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, uint32 rank)Guildprivate
SendLoginInfo(WorldSession *session)Guild
SendMoneyInfo(WorldSession *session) const Guild
SendNewsUpdate(WorldSession *session)Guild
SendPermissions(WorldSession *session) const Guild
SendQueryResponse(WorldSession *session)Guild
SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)Guildstatic
SetBankTabText(uint8 tabId, std::string const &text)Guild
SetName(std::string const &name)Guild
SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)Guild
SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)Guild
UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit *unit, Player *player)Guild
UpdateMemberData(Player *player, uint8 dataid, uint32 value)Guild
Validate()Guild
~Guild()Guild