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G3D::PrecomputedRandom Member List

This is the complete list of members for G3D::PrecomputedRandom, including all inherited members.

A enum valueG3D::Randomprotected
B enum valueG3D::Randomprotected
bits()G3D::PrecomputedRandomvirtual
C enum valueG3D::Randomprotected
common()G3D::Randomstatic
cosHemi(float &x, float &y, float &z)G3D::PrecomputedRandomvirtual
cosPowHemi(const float k, float &x, float &y, float &z)G3D::PrecomputedRandomvirtual
cosSphere(float &x, float &y, float &z)G3D::Randomvirtual
gaussian(float mean, float stdev)G3D::Randomvirtual
generate()G3D::Randomprotectedvirtual
hemi(float &x, float &y, float &z)G3D::Randomvirtual
indexG3D::Randomprotected
integer(int min, int max)G3D::Randomvirtual
L enum valueG3D::Randomprotected
lockG3D::Randomprotected
M enum valueG3D::Randomprotected
m_freeDataG3D::PrecomputedRandomprotected
m_hemiUniformG3D::PrecomputedRandomprotected
m_indexG3D::PrecomputedRandomprotected
m_modMaskG3D::PrecomputedRandomprotected
m_sphereBitsG3D::PrecomputedRandomprotected
m_threadsafeG3D::Randomprotected
N enum valueG3D::Randomprotected
PrecomputedRandom(const HemiUniformData *data1, const SphereBitsData *data2, int dataSize, uint32 seed=0xF018A4D2)G3D::PrecomputedRandom
PrecomputedRandom(int dataSize, uint32 seed=0xF018A4D2)G3D::PrecomputedRandom
R enum valueG3D::Randomprotected
Random(void *)G3D::Randomprotected
Random(uint32 seed=0xF018A4D2, bool threadsafe=true)G3D::Random
reset(uint32 seed=0xF018A4D2, bool threadsafe=true)G3D::Randomvirtual
S enum valueG3D::Randomprotected
sphere(float &x, float &y, float &z)G3D::PrecomputedRandomvirtual
stateG3D::Randomprotected
T enum valueG3D::Randomprotected
U enum valueG3D::Randomprotected
uniform(float low, float high)G3D::PrecomputedRandomvirtual
uniform()G3D::PrecomputedRandomvirtual
~PrecomputedRandom()G3D::PrecomputedRandom
~Random()G3D::Randomvirtual