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TrinityCore
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This is the complete list of members for G3D::AABox, including all inherited members.
| AABox() | G3D::AABox | inline |
| AABox(const Point3 &v) | G3D::AABox | inlineexplicit |
| AABox(const class Any &a) | G3D::AABox | explicit |
| AABox(const Point3 &low, const Point3 &high) | G3D::AABox | inline |
| area() const | G3D::AABox | inline |
| center() const | G3D::AABox | inline |
| contains(const AABox &other) const | G3D::AABox | inline |
| contains(const Point3 &point) const | G3D::AABox | inline |
| corner(int index) const | G3D::AABox | |
| culledBy(const Array< Plane > &plane, int32 &cullingPlaneIndex, const uint32 testMask, uint32 &childMask) const | G3D::AABox | |
| culledBy(const Array< Plane > &plane, int32 &cullingPlaneIndex=dummy, const uint32 testMask=0xFFFFFFFF) const | G3D::AABox | |
| deserialize(class BinaryInput &b) | G3D::AABox | |
| dummy | G3D::AABox | privatestatic |
| empty() | G3D::AABox | static |
| extent(int a) const | G3D::AABox | inline |
| extent() const | G3D::AABox | inline |
| getBounds(AABox &out) const | G3D::AABox | inline |
| getBounds(Sphere &out) const | G3D::AABox | |
| hashCode() const | G3D::AABox | inline |
| hi | G3D::AABox | private |
| high() const | G3D::AABox | inline |
| inf() | G3D::AABox | static |
| intersect(const AABox &other) const | G3D::AABox | inline |
| Intersect class | G3D::AABox | friend |
| intersects(const AABox &other) const | G3D::AABox | |
| intersects(const Sphere &other) const | G3D::AABox | |
| isEmpty() const | G3D::AABox | inline |
| isFinite() const | G3D::AABox | inline |
| large() | G3D::AABox | static |
| lo | G3D::AABox | private |
| low() const | G3D::AABox | inline |
| maxFinite() | G3D::AABox | static |
| merge(const AABox &a) | G3D::AABox | inline |
| merge(const Point3 &a) | G3D::AABox | inline |
| merge(const class Box &b) | G3D::AABox | |
| operator!=(const AABox &b) const | G3D::AABox | inline |
| operator*(float f) const | G3D::AABox | inline |
| operator+(const Vector3 &v) const | G3D::AABox | inline |
| operator-(const Vector3 &v) const | G3D::AABox | inline |
| operator/(float f) const | G3D::AABox | inline |
| operator==(const AABox &b) const | G3D::AABox | inline |
| randomInteriorPoint() const | G3D::AABox | |
| randomSurfacePoint() const | G3D::AABox | |
| serialize(class BinaryOutput &b) const | G3D::AABox | |
| set(const Point3 &low, const Point3 &high) | G3D::AABox | inline |
| split(const Vector3::Axis &axis, float location, AABox &low, AABox &high) const | G3D::AABox | |
| toAny() const | G3D::AABox | |
| volume() const | G3D::AABox | inline |
| zero() | G3D::AABox | static |
1.8.8