22 #define ZulAmanScriptName "instance_zulaman"
23 #define DataHeader "ZA"
85 if (instance->GetInstanceScript())
87 return new AI(creature);
Map * GetMap() const
Definition: Object.h:543
arena_t NULL
Definition: jemalloc_internal.h:624
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
#define sObjectMgr
Definition: ObjectMgr.h:1567
ZulAmanEvents
Definition: zulaman.h:64
#define ZulAmanScriptName
Definition: zulaman.h:22
uint32 const EncounterCount
Definition: zulaman.h:21
InstanceMap * ToInstanceMap()
Definition: Map.h:495
Definition: CreatureAI.h:68
uint32_t uint32
Definition: Define.h:150
CreatureAI * GetZulAmanAI(Creature *creature)
Definition: zulaman.h:82
ZulAmanWorldStates
Definition: zulaman.h:75
CreatureIds
Definition: baradin_hold.h:37
ZulAmanAction
Definition: zulaman.h:70