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G3D::Image1 Member List

This is the complete list of members for G3D::Image1, including all inherited members.

_wrapModeG3D::Map2D< Color1, Color1 >protected
average() constG3D::Map2D< Color1, Color1 >inline
bicubic(const Color1 *ctrl, double s) constG3D::Map2D< Color1, Color1 >inlineprotected
bicubic(float x, float y, WrapMode wrap) constG3D::Map2D< Color1, Color1 >inline
bicubic(float x, float y) constG3D::Map2D< Color1, Color1 >inline
bicubic(const Vector2 &p, WrapMode wrap) constG3D::Map2D< Color1, Color1 >inline
bicubic(const Vector2 &p) constG3D::Map2D< Color1, Color1 >inline
bilinear(float x, float y, WrapMode wrap) constG3D::Map2D< Color1, Color1 >inline
bilinear(float x, float y) constG3D::Map2D< Color1, Color1 >inline
bilinear(const Vector2 &p) constG3D::Map2D< Color1, Color1 >inline
bilinear(const Vector2 &p, WrapMode wrap) constG3D::Map2D< Color1, Color1 >inline
changed()G3D::Map2D< Color1, Color1 >inline
Compute typedefG3D::Image1
ComputeType typedefG3D::Map2D< Color1, Color1 >
copyArray(const Color1 *src, int w, int h)G3D::Image1protected
copyArray(const Color3 *src, int w, int h)G3D::Image1protected
copyArray(const Color4 *src, int w, int h)G3D::Image1protected
copyArray(const Color1unorm8 *src, int w, int h)G3D::Image1protected
copyArray(const Color3unorm8 *src, int w, int h)G3D::Image1protected
copyArray(const Color4unorm8 *src, int w, int h)G3D::Image1protected
copyGImage(const class GImage &im)G3D::Image1protected
create(int w=0, int h=0, WrapMode wrap=WrapMode::ERROR)G3D::Map2D< Color1, Color1 >inlinestatic
createEmpty(int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
createEmpty(WrapMode wrap=WrapMode::ERROR)G3D::Image1static
crop(int newX, int newY, int newW, int newH)G3D::Map2D< Color1, Color1 >inlinevirtual
crop(const Rect2D &rect)G3D::Map2D< Color1, Color1 >inlinevirtual
dataG3D::Map2D< Color1, Color1 >protected
fastGet(int x, int y) constG3D::Map2D< Color1, Color1 >inline
fastSet(int x, int y, const Color1 &v)G3D::Map2D< Color1, Color1 >inline
flipHorizontal()G3D::Map2D< Color1, Color1 >inlinevirtual
flipVertical()G3D::Map2D< Color1, Color1 >inlinevirtual
format() const G3D::Image1
fromArray(const class Color1unorm8 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
fromArray(const class Color3unorm8 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
fromArray(const class Color4unorm8 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
fromArray(const class Color1 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
fromArray(const class Color3 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
fromArray(const class Color4 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
fromFile(const std::string &filename, WrapMode wrap=WrapMode::ERROR)G3D::Image1static
fromImage1unorm8(const shared_ptr< class Image1unorm8 > &im)G3D::Image1static
get(int x, int y, WrapMode wrap) constG3D::Map2D< Color1, Color1 >inline
get(int x, int y) constG3D::Map2D< Color1, Color1 >inline
get(const Vector2int16 &p) constG3D::Map2D< Color1, Color1 >inline
get(const Vector2int16 &p, WrapMode wrap) constG3D::Map2D< Color1, Color1 >inline
get(int x, int y, WrapMode wrap)G3D::Map2D< Color1, Color1 >inline
get(int x, int y)G3D::Map2D< Color1, Color1 >inline
get(const Vector2int16 &p)G3D::Map2D< Color1, Color1 >inline
getArray()G3D::Map2D< Color1, Color1 >inline
getArray() constG3D::Map2D< Color1, Color1 >inline
getCArray()G3D::Map2D< Color1, Color1 >inline
getCArray() constG3D::Map2D< Color1, Color1 >inline
hG3D::Map2D< Color1, Color1 >protected
height() constG3D::Map2D< Color1, Color1 >inline
Image1(int w, int h, WrapMode wrap)G3D::Image1protected
inBounds(int x, int y) constG3D::Map2D< Color1, Color1 >inline
inBounds(const Vector2int16 &v) constG3D::Map2D< Color1, Color1 >inline
load(const std::string &filename)G3D::Image1
m_changedG3D::Map2D< Color1, Color1 >protected
Map2D(int w, int h, WrapMode wrap)G3D::Map2D< Color1, Color1 >inlineprotected
maybeFlipVertical(bool flip)G3D::Map2D< Color1, Color1 >inline
mutexG3D::Map2D< Color1, Color1 >
nearest(float x, float y, WrapMode wrap) constG3D::Map2D< Color1, Color1 >inline
nearest(float x, float y) constG3D::Map2D< Color1, Color1 >inline
nearest(const Vector2 &p) constG3D::Map2D< Color1, Color1 >inline
rect2DBounds() constG3D::Map2D< Color1, Color1 >inline
Ref typedefG3D::Image1
resize(uint32 newW, uint32 newH)G3D::Map2D< Color1, Color1 >inline
save(const std::string &filename)G3D::Image1
set(const Vector2int16 &p, const Color1 &v)G3D::Map2D< Color1, Color1 >inline
set(int x, int y, const Color1 &v, WrapMode wrap)G3D::Map2D< Color1, Color1 >inline
set(int x, int y, const Color1 &v)G3D::Map2D< Color1, Color1 >inline
set(const shared_ptr< Map2D< Color1, T > > &src)G3D::Map2D< Color1, Color1 >inline
setAll(const Color1 &v)G3D::Map2D< Color1, Color1 >inline
setChanged(bool c)G3D::Map2D< Color1, Color1 >inline
setWrapMode(WrapMode m)G3D::Map2D< Color1, Color1 >inline
size() constG3D::Map2D< Color1, Color1 >inline
sizeInMemory() constG3D::Map2D< Color1, Color1 >inline
slowGet(int x, int y, WrapMode wrap)G3D::Map2D< Color1, Color1 >inlineprotected
Storage typedefG3D::Image1
StorageType typedefG3D::Map2D< Color1, Color1 >
Type typedefG3D::Image1
wG3D::Map2D< Color1, Color1 >protected
width() constG3D::Map2D< Color1, Color1 >inline
wrapMode() constG3D::Map2D< Color1, Color1 >inline
ZEROG3D::Map2D< Color1, Color1 >protected
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual