6 #ifndef G3D_PhysicsFrameSpline_h
7 #define G3D_PhysicsFrameSpline_h
32 return ! ((*this) == a);
41 virtual Any toAny(
const std::string& myName)
const override {
46 return toAny(
"PFrameSpline");
void scaleControlPoints(float scaleFactor)
Definition: PhysicsFrameSpline.cpp:63
virtual void ensureShortestPath(PhysicsFrame *A, int N) const
Definition: PhysicsFrameSpline.cpp:69
Any toAny() const
Definition: PhysicsFrameSpline.h:45
Definition: PhysicsFrame.h:30
virtual Any toAny(const std::string &myName) const
Definition: Spline.h:331
bool any(float x)
Definition: g3dmath.h:424
bool operator==(const PhysicsFrameSpline &a) const
Definition: PhysicsFrameSpline.cpp:34
Definition: PhysicsFrameSpline.h:21
Easy loading and saving of human-readable configuration files.
Definition: Any.h:184
virtual void correct(PhysicsFrame &frame) const
Definition: PhysicsFrameSpline.cpp:59
virtual Any toAny(const std::string &myName) const override
Definition: PhysicsFrameSpline.h:41
PhysicsFrameSpline()
Definition: PhysicsFrameSpline.cpp:13
bool operator!=(const PhysicsFrameSpline &a) const
Definition: PhysicsFrameSpline.h:31